PFS Scenario #4–23: Rivalry's End
A PFS Scenario designed for levels 3–7.
Tier 3-4 One spot
Tier 6-7 Full
The Pathfinder Society's conflict with the Aspis Consortium in the frontier region of Varisia has come to a head, and the time to secure dominance of the ancient land is now. But despite mounting victories on the Society's part, the Aspis Consortium still has a few tricks up its sleeves, including several powerful agents from the Pathfinders' past who could prove too challenging an obstacle to surmount. Can the PCs end the ongoing struggle for control of the flow of ancient Thassilonian artifacts out of Varisia's ports, or will the Aspis Consortium succeed in keeping the Pathfinder Society ever in its shadow as it profits on the exploitation of the millennia?
Written by Ron Lundeen
Pathfinder Society Scenario #4–24: The Price of Friendship
Tier 8-9 Full
A Pathfinder Society Scenario designed for levels 5–9.
The Pathfinder Society has discovered the hint of a monumental revelation, but in order to confirm their find, they must send a team of agents into the dangerous and unwelcoming orc-ruled Hold of Belkzen. While an expedition could easily be dispatched to the orc capital of Urgir, the Decemvirate urges caution to ensure success. Thus, a team of Pathfinders must seek out a guide in the Varisian orc city of Urglin. Can they navigate the treacherous city of denizens who wouldn't mind seeing them dead, or will the orcs' Second Home be the site of their final mission?
Written by Christina Stiles.
PFS Scenario #4: The Frozen Fingers of Midnight
Tier 4-5 One Spot
A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 4–5).
Skelg the Ripper, envoy from the Land of the Linnorm Kings, lies wasting in his villa on the outskirts of Absalom. A frigid curse followed Skelg from his northern homeland and grips his bearish heart in its frosty embrace. As the bizarre freezing ailment pushes Skelg to the brink of death, the Society dispatches you and your fellow Pathfinders to uncover the secrets of the freezing curse before Absalom falls to its icy grip.
Written by Craig Shackleton
Please RSVP to guarantee a spot at the Table.
About this Game Day:
This is an announcement for a locally scheduled regular Game Day scheduled for Tower Games in South Minneapolis, Minnesota scheduled for Saturday afternoons. The game will start promptly at 1:00 PM. With GMs arriving an hour early for prep and questions. Depending on the table and/or Scenario, games can run as late as 6pm.
We cater to new players and experienced Pathfinders alike, both young and old. All of our members are fantastic and display a true love for the game. We offer a friendly environment to meet new players and to experience the fun of the Pathfinder Roleplaying Game with other fans. As a family friendly group we encourage families to join the fun as well. It should be noted that although Pathfinder Society adventures are written with a PG-13 rating in mind, we place no age restriction on play (children under the age of 15 are expected to have parent or guardian supervision during the games). Groups of more than two cannot be accommodated. If your group is larger than this size, anticipate being split-up.
I look forward to seeing you there.
Check out Tower Games' website (http://www.towergamesmn.com/) for more info on the store.
This Gameday is hosted by Sven, Jon and Tower Games.
GMs for this event will be Sven, Jon, Scott and Tim
Updated 07/27 9am