Our GM signup can be found here! (http://www.meetup.com/msp-pathfinders/messages/boards/thread/41368602)
#2-11 The Penumbral Accords (Tier 1-5):
GM: James Krolak
Players: Bryan, Windy, Andy S., Jeff Spain, demonknight, Trevor Dwire
A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2, 4–5).
The daughters of Absalom's mysterious Blakros family have long been among the most pursued maidens in the Inner Sea. Now the family's matriarch approaches the Pathfinder Society to help her break a centuries-old pact with the denizens of the Plane of Shadow to save her twin daughters from a life of servitude at the hands of the Onyx Alliance. Heading into the fan-favorite adventuring location of Blakros Museum, the PCs have only a short amount of time to break the Penumbral Accords and solidify the Pathfinder Society's ties to the powerful Blakroses.
Written by Owen K.C. Stephens.
#2-11 Murder on the Throaty Mermaid (Tier 1-5):
GM: Tim Beeber
Players: Jason W., Steve, Steve's +1, Charles, paladingrendel, Bowie, Kyle (?)
A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1-2 and 4-5).
While on a routine mission to escort a dignitary to the mysterious Mordant Spire aboard a disreputable smuggler's ship, the PCs find themselves embroiled in a murder mystery that could jeopardize the Pathfinder Society's relationship with the isolationist elves who call the citadel home. Can the cunning Pathfinders discover who among the ship's crew of scum and villains is responsible for the crime in time to clear their own names? This murder mystery upon the open sea features a mechanic allowing for a different killer each time it's run to ensure that no amount of word of mouth will spoil the investigation for any team of canny players.
Written by Mark Moreland.
#5-10: Where Mammoths Dare Not Tread (Tier 7-11):
GM: Ryan Blomquist
Players: Kitty, Eric, Eric's +1, Eric's +2, Tom, Jolene
A Pathfinder Society Scenario designed for levels 7–11.
Despite several promising developments on the front lines, it’s increasingly clear to the Pathfinder Society that fighting its way across the entire Worldwound would prove far more costly than approaching the Sky Citadel Jormurdun from the west. What it might gain in ease of use, the society lacks in an established basecamp, so the PCs must travel to the Realm of the Mammoth Lords to win over the locals and secure a beachhead—all without falling prey to the area’s powerful megafauna, savage demons, and relentless barbarian tribes.
Written by Jerall Toi.
About this Game Day:
This is an announcement for a locally scheduled game day on Saturdays at the Your Mom's Basement in White Bear Lake, Minnesota. Games last five hours (scheduled to end at 11:30), but the venue is open until 1 am for gaming, food, and congregation. GMs arrive an hour early for set-up and questions. While registration for events is not required, it is encouraged as registered attendees will be guaranteed a seat for play (information regarding registration can be found below).
We cater to new players and experienced Pathfinders alike, both young and old. All of our members are fantastic and display a true love for the game. We offer a friendly environment to meet new players and to experience the fun of the Pathfinder Roleplaying Game with other fans. As a family friendly group we encourage families to join the fun as well. It should be noted that although Pathfinder Society adventures are written with a PG-13 rating in mind, we place no age restriction on play (children under the age of 15 are expected to have parent or guardian supervision during the games).
I look forward to seeing you there!
This Game Day at Your Mom's Basement is hosted by Ryan Blomquist (Venture-Captain).