Up to 4 tables at this location
Table 1: 1 seat available
Pathfinder Module: Doom Comes to Dustpawn (Tier 8-10)
GM: J. Michael Neal
Players: Rob Matthews, Kjersten Gibson, Mark K., Andy Christian, Troy Sjerven
When the iron mines that made Dustpawn so prosperous played out not long after the Goblinblood Wars of Isger ended, the city shifted its focus from mining to goat herding with quite a bit of success. Things have, as a result, been quiet and calm in Dustpawn for the past several years, but that quiet is shattered the night a strange falling star roars across the sky above town to crash somewhere in the hills several miles to the south. When several locals eager to find the fallen star and strip it of its ore go missing, it becomes apparent that whatever has fallen from the sky is much more than a mere meteorite. There are those in town who claim the falling star was in fact a ship, and now a strange malady is creeping through the townsfolk. Can the PCs discover the truth behind the falling star before doom comes to Dustpawn?
Written by Mike Welham, RPG Superstar 2012 winner.
Table 2: FULL
Pathfinder Module: Destiny of the Sands, Part II: Race to Seeker's Folly (Tier 1-5)
GM: Ryan Blomquist
Players: Billy Mickelson, David St.Amand, Eric J., Mike Miller, Lance Kolhei, David
A Pathfinder Society Scenario designed for levels 1–5.
The Pathfinder Society has discovered the location of a powerful Osirian artifact secreted beneath the sands, but they are not the only ones who seek its power. The Pathfinders must endure the scalding Osirian desert, brave its inhabitants, and watch for hidden dangers if they are to survive. Can the PCs reach the ruins before their rivals claim the prize?
“Race to Seeker’s Folly” is the second scenario in the three-part Destiny of the Sands campaign arc. It follows Pathfinder Society Scenario #5–12: Destiny of the Sands—Part 1: "A Bitter Bargain" and is followed by Pathfinder Society Scenario #5–16: Destiny of the Sands—Part 3: "Sanctum of the Sages." All three chapters are intended to be played in order.
Content in “Race to Seeker’s Folly” also contributes directly to the ongoing storyline of the Osirion faction.
Written by Matt Duval, RPG Superstar 2013 finalist.
This is an announcement for a locally scheduled game day on Wednesday's at Dreamer's Game shop in St Louis Park, Minnesota. Games last 4.5 hours (scheduled to end at 11:00). GMs arrive an hour early for set-up and questions. While registration for events is not required, it is encouraged as registered attendees will be guaranteed a seat for play (information regarding registration can be found below).
We cater to new players and experienced Pathfinders alike, both young and old. All of our members are fantastic and display a true love for the game. We offer a friendly environment to meet new players and to experience the fun of the Pathfinder Roleplaying Game with other fans. As a family friendly group we encourage families to join the fun as well. It should be noted that although Pathfinder Society adventures are written with a PG-13 rating in mind, we place no age restriction on play (children under the age of 15 are expected to have parent or guardian supervision during the games).
I look forward to seeing you there!
This Game Day at Dreamer's Cards and Games is hosted by Daniel McNitt.