GMs still needed. Contact Deborah.
13:00 - 13:30 - Arrival time & games registration
13:30 - 13:40 - The Speech
13:40 - 18:30 - Role Playing Games, see selection below
18:30 - 19:30 - Dinner
19:30 - 23:00 - Board & games: TBD
RPGs thus far :
Planescape (3.5e) - Sightseeing in Sigil
Sigil, the City of Doors, Pearl of the Planes, Hub of Intrigue and Nexus of all that is Holy and Foul (and everything that is in between). This is a city where a multiverse-spanning plot is hatched on a daily basis, where the fate of entire worlds is decided in a heartwine drinking match in a back alley of the Hive.
Today is not such a day, however. Factol Haskhar's nephew has come to visit from one of the prime worlds and you have been tasked to keep an eye on him.
Babysitting the multiverse's most boring person's relative. What could possibly go wrong?
Allthough Planescape is a 2ed setting, the rules for this adventure will be 3.5e. Some knowledge of the planes, and especially Sigil, can be useful and may make the adventure more interesting to play, but is not strictly necessary.
Recommended you bring: Standard D&D dice
Desired Group: 3-5 players. Planescape is not a standard D&D hack-and-slash setting. Good is not always good, and evil is not always evil. Players should understand that seeing a Baatezu is not immediate grounds for attack in Sigil.
The only way to ensure a spot in this game is to answer the question in the RSVP stating that. For any other questions about game particulars, contact the GM: Ramon
Players so far, in order of RSVP: RK (Vadim), Aleksander Modzelewski, Ana, Ana+1, Elodie
On a remote planet far from civilization, the worst criminal scum from a dozen star systems have been dumped, charged with building new lives under the watchful eye of Authority. Within a brutal hierarchy of savagery and servility, convicts and guards alike must make hard choices. Every colonist has their own code of conduct and their own aspirations—aspirations that invariably come at the expense of others. This dangerous new world is too small for everyone to succeed. In fact, it may well be too small for anyone to succeed. Only the shrewdest, the toughest and the luckiest will get a chance to find out. Will you be among them?
Recommended you bring: No material needed
Desired Group: 4-5 players. Some experience needed
The only way to ensure a spot in this game is to answer the question in the RSVP stating that. For any other questions about game particulars, contact the GM: Laurie
Players so far, in order of RSVP: Joost, Joost +1, Gray
Return to the Purple Worm - Microlite d20
The horselords' armies have receded, leaving shattered wilderness between the old Mother cities of the Centaur sea and the Holy Kingdom. The forces of chaos have reclaimed the ruins and strongholds that lie between and throttled the glimmers of civilization that remained in the wake of the Khan. Into this power vacuum march adventurers intent on slaughtering creatures unprotected by crown or army and taking their gold (and their xp) for themselves.
In the north group after group has disappeared into the rambling old Tower of the Purple Worm. Once home to an arch-mage, it was cleared and became an outpost of the Archbishopric of Tesh. Then came the Khan and all of Tesh lies waste, but perhaps the treasure of the rich trader-bishop Ulrik of the Worm remains beneath the ruined tower. The story begins in the late afternoon, with pack horses and scrubs, a short distance from the twisted silhouette of the tower.
Recommended you bring: a pencil, an eraser, d&d dice, (characters pre-generated)
Desired group: 3-5 players
The only way to ensure a spot in this game is to answer the question in the RSVP stating that. For any other questions about game particulars, contact the GM: Luka
Players so far, in order of RSVP: Stefanos, Martin Lloyd, Kat, Núria
Kriegszeppelin Valkyrie - A Fate Core game.
1919: The Great War has ended—but the danger hasn’t! Brilliant German scientist Dr. Walter Schottky, missing since 1915, has reappeared in occupied German East Africa. Finally perfecting his theory of Galvanic Intelligence, he has unleashed an army of automatons! The victorious Allied armies of Europe have been decimated by demobilization and Spanish flu, and are in no shape to strike back. The only ones available to defend civilization are a handful of flying aces and barnstormers employing captured German technology that could turn the tide: the gigantic flying aircraft carrier Kriegszeppelin Valkyrie.
So grab your scarf, strap in, and get airborne: victory, glory, and fame await in the skies. Unless your comrades take it first…
You take on the roles of First World War era fighter pilots operating from a gigantic flying aircraft carrier. You’re tasked with stopping Dr. Walter Schottky and destroying his galvanic army.
While Schottky’s galvanic armies are the obvious enemy, fighter pilots are perhaps the most competitive creatures on the planet. Each one wants to prove that they’re the best. Will you put aside your differences to defeat the common enemy? Will you seek your own glory at the expense of your comrades? Or can you walk the line of defeating Schottky while winning aerial
victories and fame for yourself?
Recommended you bring: a pencil, fudge dice and a pilot’s ego
Desired group: 3-5 players
The only way to ensure a spot in this game is to answer the question in the RSVP stating that. For any other questions about game particulars, contact the GM: Jeroen
Players so far, in order of RSVP: Richard Moelker, Eduard Lohmann, E. van der Harst, Ramsey, Niek Ooi
Gamma World - Mason-Dixon line
There are the slave and his wife, running north through the cotton
fields, north to Illinois and freedom. There are the slavers, in hot
pursuit with dogs baying. Suddenly there is a flash beyond the
horizon, the ground shakes and a mushroom cloud starts to darken the
sky. This is a story about survival, human dignity and a whole lot of
Recommended you bring: standard D&D dice
Desired Group: 4-6 players. No experience required.
The only way to ensure a spot in this game is to answer the question in the RSVP stating that. For any other questions about game particulars, contact the GM: Steven Reiz
Players so far, in order of RSVP: Gunnar Lapoutre, Jan