Hometown: Radford, Virginia, USA
June 16, 2012
I’m already in a couple of regular (enough) gaming groups, but I would very much enjoy occasionally playing other systems. Weeknights are difficult, but I can play on the occasional weekend day (preferably Sunday).
Some systems I know I like or have always wanted to try include anything Age of Sail/pirate-y (such as '7th Sea'), Amber diceless, Ars Magica, Boot Hill (old TSR U.S. cowboy/‘Wild West’ RPG), Call of Cthulhu, Crimefighters (old TSR pulp fiction hero RRG), D&D (actually prefer old 2nd ed. AD&D to all this 2nd-milllenium stuff… yes, I’m *that* old), Middle-Earth Roleplaying, Paranoia, Star Trek, Star Wars, Top Secret (old TSR espionage RPG), Warhammer FRPG… I'm interested in trying just about anything fantasy, (semi-)historical, modern or sci fi.
Any system with multiple rulebooks (including post-year-2000 D&D) makes me feel like I’m drowning. I thus won’t go near such systems unless folks don’t mind having a player at the table with only superficial knowledge of the rules. Would like to try ‘1’, or ‘rules-light’ systems for awhile and see how those work. There must be some rules, of course, but I gave up trying to fully keep up with, for example, D&D when it came out with the massive re-vamp of its rules in the year 2000. Pre-year[masked]nd-edition AD&D was still ‘rules-light’ enough to be playable. One of my favourite RPGs, ‘Crimefighters’, has just one rulebook for everybody… and it’s only 17 pages long! I think that for ‘rules-light’ to work the GM has to run scenarios that are challenging without being abattoirs for characters, and players in turn have to be very selective about which GM rulings they dispute.
I’m already in a couple of regular (enough) gaming groups; time commitments sadly prevent me from serving as GM in a regular group. I would enjoy serving as GM for occasional one-off games at meetups, though.
I've served as GM off and on at various times since about 1981. I ran fairly long-term campaigns of 3 different older (pre-second-millenium) RPGs by TSR: 2nd-edition AD&D, Crimefighters (a pulp-fiction hero RPG) and Top Secret, an espionage RPG.
40ish RPG’er; have been in the hobby since about 1980. Have played many systems & have served as GM for 3 (older) ones. Looking to play, perhaps occasionally GM, at meet-ups. Like to try nearly any fantasy, (semi-)historical, modern or sci fi RPG.
I'm really excited about the Guild! I've very much enjoyed every meeting I've attended. I only wish meetings could be held in Utrecht more often!