Wat we doen
The Microsoft Bot Framework helps you create intelligent bots to naturally interact with your users over various channels, such as websites, Cortana and Skype. But you can create even more interesting scenarios!
Being big fans of both bots and classic 8-bit point-and-click adventure games, we wanted to see if we could build such a game using the Microsoft Bot Framework. After all, the mechanics of classic adventure games are very much like interacting with a bot. This is especially true for the earlier text-based adventure games. The result is our Game-a-Tron 4000(tm) game engine which uses various Bot Framework features in combination with an HTML5 client to recreate the look and feel of the golden-era adventure games such as Monkey Island.
We will briefly show the main features of the Bot Framework and explain how we've utilised these in our game engine. Then we've got some challenges for you to extend the game in a hands-on session to make it even more awesome! You will learn about the Bot Framework and LUIS while feeling nostalgic for the good old days when games came on floppy disks and were more pixelated!
Make sure to bring your laptop! These are the prerequisites for the hands-on part:
- Node.js (v8.5 or greater): https://nodejs.org/
- .NET Core SDK version[masked] or higher: https://www.microsoft.com/net/download
- Latest version of the Azure CLI: https://docs.microsoft.com/en-us/cli/azure/install-azure-cli?view=azure-cli-latest
- Bot Builder tools: https://aka.ms/botbuilder-tools-readme
- Visual Studio Code: https://code.visualstudio.com/download