Montola, Markus. "Exploring the edge of the magic circle: Defining pervasive games (http://www.markusmontola.fi/exploringtheedge.pdf)." Proceedings of DAC. Vol. 1966. 2005.
Pervasive gaming is a genre of gaming systematically blurring and breaking the traditional boundaries of game. The new game genres include alternate reality games, reality games, trans-reality games and cross-media games.
About the speaker
Fabricio Buzeto (http://about.buzeto.com) is a PhD candidate at University of Brasilia, in which his main work focuses on Ubiquitous Computing and Games. Additionally, Fabricio is a co-founder of the UnBiquitous (http://www.unbiquitous.org/) research group at UnB. Likewise, he co-founded two startups: Intacto and Qual Canal. His technical blog is at http://blog.buzeto.com (http://blog.buzeto.com/), and he's @nukdf (https://twitter.com/nukdf) on Twitter