Gilbert Bernstein (https://twitter.com/gilbazoid) on Marching Cubes ( http://www.eecs.berkeley.edu/~jrs/meshpapers/LorensenCline.pdf )
Marching Cubes is one of the most important geometry algorithms for 3D volume visualization, 3D scanning/reconstruction, etc. It has the distinction of being the most cited graphics paper ever. And it's also definitely not the best algorithm you could implement for the problem it solves. Intriguing?
Gilbert Bernstein (http://www.gilbertbernstein.com/) is a Ph.D. student in the department of Computer Science at Stanford University. His work focuses on a range of topics across Computer Graphics, HCI and Programming Languages, including Domain-Specific (Programming) Languages, Visual Tools for Artists and Designers, Geometry and Topology. He’s gotten some awards in the past that you don’t really care about. The only song Gilbert can rap at karaoke is “Amish Paradise."
Caitie McCaffrey (https://twitter.com/caitiem20) stops by to save the day and talk about Sagas - https://www.cs.cornell.edu/andru/cs711/2002fa/reading/sagas.pdf
Caitie McCaffrey is a Backend Brat, Distributed Systems Diva, and Tech Lover. Her focus is on Web Services, Distributed Systems, and Big Data. She is passionate about creating fun, social, and collaborative entertainment experiences. Caitie has a degree in Computer Science from Cornell University, and has worked on several video games including Gears of War 2, Gears of War 3, and most recently Halo 4. She currently is working at HBO on the HBO Go services. She maintains a blog at CaitieM.com and frequently discusses technology and entertainment on Twitter @CaitieM20
Doors open at 6:30 pm; the presentation will begin at 7:00 pm; and, yes, there will be food.
After the paper is presented, we will open up the floor for discussion and questions then we will head over to the bar!
PWL SF strictly adheres to the Code of Conduct (https://github.com/papers-we-love/papers-we-love/blob/master/CODE_OF_CONDUCT.md) set forth by all PWL charters.