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Two-for-one: Romain Guy on Physically-Based Rendering & Stephan Branczyk on AR

For our March event we will have two featured speakers plus a lightning talk. This is going to be a fun evening!

Physically-Based Rendering and Taming Aliasing with Romain Guy

Physically-Based Rendering has become increasingly popular over the past few years and found its way in many game engines such as Frostbite 3, Unreal Engine 4 and Unity 5. Once available only in offline renderers, PBR techniques can now be used on mobile and on the web. In this talk you will learn what lighting techniques are behind PBR. Beautiful lighting is however nothing without a stable image, particularly in sensitive environments such as VR. Flickering and aliasing can ruin the experience and we will discuss various solutions that you can use to fight them.

About Romain Guy

Romain is a graphics and user interface programmer at Google and worked on the Android framework team for many years. High-quality graphics and physically-based rendering are two of his personal passions that he loves to share with anybody who will listen.

Developing for the (Android-based) Epson Moverio glasses with Stephan Branczyk

We will talk about the potential use cases and general design principles needed to develop for Augmented Reality smart-glasses in general. We will look at the hardware and capabilities of the BT-200, BT-2000, and the recently announced Atom-based BT-300 Epson Moverio glasses. 

For those of you with existing Android tablet, Android TV, Google Cardboard, Augmented Reality, Unity3D, or Android Java experience, we'll talk about how that experience is directly applicable to the Android-based Moverio platform, but at the same time, we'll talk about the common pitfalls and design mistakes a developer can make designing for that kind of form factor and we'll be dissecting actual examples of applications that have already been published on the Epson Moverio platform and on the Microsoft HoloLens platform.

About Stephan Branczyk

Android mobile programming expert and Developer Evangelist for Epson-Moverio AR glasses. He has worked on the Android version of Eat24, a food delivery ordering application. Taught AndroidBootcamps. He organizes and co-organizes several technical meetups in the Bay Area himself. You can follow him on Twitter @frenchaccent

As a bonus, we will open the evening with a lightning talk:

Reality capture by Autodesk ReCap on the New Forge Platform with Augusto Goncalves.

Bring photos to life with the Autodesk ReCap web service API available on the new Autodesk Forge Platform. This reality capture API is accessible from your device and can be used to produce 3D meshes (point clouds). Bay Area startup, 3D Robotics is already testing the ReCap API to create 3D images of buildings. This lightning talk will feature some samples and code that will help you identify more ways to build out your wildest ideas. 
Check out our Forge DevCon on June 15-16 at Fort Mason:

About Augusto Goncalves

Augusto Goncalves is an API Evangelist at Autodesk since 2008. He works with all sorts of technologies: from classic desktop to modern mobile and web platforms, including JavaScript and NodeJS.

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  • Changjie

    Is there recording for the event? Thanks.

    1 · March 22

    • Anni Y.

      Yes, it was recorded

      1 · March 22

    • Steve

      Where can I get the recording event?

      March 31

  • Pierre-Antoine L.

    Would love if Romain could share the PBR WebGL sandbox code (even w/o paid for models) so we can play with this in JS env. Also the chess demo from Android Dev Summit.

    2 · March 23

  • Sandeep R.

    Do we have to sign any NDA in order to attend this talk?

    March 14

  • Akshay D.

    Do we need RSVP on eventbrite for this?

    March 15

    • Arabella D.

      No! Just RSVP here and we'll see you at the Autodesk Gallery.

      1 · March 17

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