For our March event we will have two featured speakers plus a lightning talk. This is going to be a fun evening!
Physically-Based Rendering and Taming Aliasing with Romain Guy
Physically-Based Rendering has become increasingly popular over the past few years and found its way in many game engines such as Frostbite 3, Unreal Engine 4 and Unity 5. Once available only in offline renderers, PBR techniques can now be used on mobile and on the web. In this talk you will learn what lighting techniques are behind PBR. Beautiful lighting is however nothing without a stable image, particularly in sensitive environments such as VR. Flickering and aliasing can ruin the experience and we will discuss various solutions that you can use to fight them.
About Romain Guy
Romain is a graphics and user interface programmer at Google and worked on the Android framework team for many years. High-quality graphics and physically-based rendering are two of his personal passions that he loves to share with anybody who will listen.
Developing for the (Android-based) Epson Moverio glasses with Stephan Branczyk
We will talk about the potential use cases and general design principles needed to develop for Augmented Reality smart-glasses in general. We will look at the hardware and capabilities of the BT-200, BT-2000, and the recently announced Atom-based BT-300 Epson Moverio glasses.
For those of you with existing Android tablet, Android TV, Google Cardboard, Augmented Reality, Unity3D, or Android Java experience, we'll talk about how that experience is directly applicable to the Android-based Moverio platform, but at the same time, we'll talk about the common pitfalls and design mistakes a developer can make designing for that kind of form factor and we'll be dissecting actual examples of applications that have already been published on the Epson Moverio platform and on the Microsoft HoloLens platform.
About Stephan Branczyk
Android mobile programming expert and Developer Evangelist for Epson-Moverio AR glasses. He has worked on the Android version of Eat24, a food delivery ordering application. Taught AndroidBootcamps. He organizes and co-organizes several technical meetups in the Bay Area himself. You can follow him on Twitter @frenchaccent.
As a bonus, we will open the evening with a lightning talk:
Reality capture by Autodesk ReCap on the New Forge Platform with Augusto Goncalves.
Bring photos to life with the Autodesk ReCap web service API available on the new Autodesk Forge Platform. This reality capture API is accessible from your device and can be used to produce 3D meshes (point clouds). Bay Area startup, 3D Robotics is already testing the ReCap API to create 3D images of buildings. This lightning talk will feature some samples and code that will help you identify more ways to build out your wildest ideas.
Check out our Forge DevCon on June 15-16 at Fort Mason: http://forge.autodesk.com/conference/.
About Augusto Goncalves
http://stackoverflow.com/users/4838205/augusto-goncalvesGithub https://github.com/augustogoncalvesBlog http://adndevblog.typepad.com/aec/augusto-goncalves/Twitter https://twitter.com/augustomaia