It's time for sthlm.js #50. Crazy :D
We're celebrating with organizing a meetup together with Yggdrasil Gaming - provider of superior online gaming solutions for igaming operators.
Calling all game developers!
Yggdrasil Gaming is bringing a legend to their dev studios:
Mat Groves – creator of pixi.js
Pixi.js pretty epic, you should check it out here if you haven't heard about it: http://www.pixijs.com/
You'll like this meetup extra much if you:
- are a game developer who wants to get pixi.js insights from the original source
- want to meet Mat Groves, creator of pixi.js rendering engine, in person
- want to learn from some awesome igaming veterans from Poland and Sweden
- are looking to move into the gaming industry, or already do and need some fresh inspiration
Find more details here https://www.facebook.com/events/1145365842283195/
18:00 Welcome drinks & food
19:00 Mathew Groves: An introduction to Pixi.JS
19:45 Grzegorz Przybyłowicz: Move, jump, fly - Building animations in HTML5 games
20:30 Rajat Johri: Tricks with spine - Using spine animations to create a stunt jump game
21:15 Contest with an amazing prize - more details out soon
21:15 - 22:00 Networking drinks
More info about the talks:
Mathew Groves: An introduction to Pixi.JS
Pixi.JS is an open source HTML5 rendering engine.
The session will start with an overview of what Pixi.JS is and how it can help you in making HTML5 2D content.
Matthew will go through its features using examples, and will pop the hood to explain how it works. He will also explain the techniques they use at Goodboy Digital to get the engine running as fast as possible.
Grzegorz Przybyłowicz: Move, jump, fly - Building animations in HTML5 games
The last few years have brought new capabilities in web development. This has revolutionized the kind of games we can make in our browsers. Grzegorz will cover some of the solutions we use in our animations which combined with Pixi.js give you a powerful, useful mix of techniques to polish and boost your games. We will cover basic concepts as well as some more advanced topics, tips and tricks using case studies straight from Yggdrasil.
Jens Malmborg: Tricks with Spine - Using spine animations to create a stunt jump game
In this session, Jens will go through how Spine can be used to create smooth looking animations, while at the same time using fewer assets. He'll also talk about how spine animations can be used to create a stunt jump game.