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Primordia Season 4: Embers on the Shore W/ GM Chapo Online game

Photo of Armando "Chapo" Acevedo
Hosted By
Armando "Chapo" A.
Primordia Season 4: Embers on the Shore W/ GM Chapo Online game

Details

Session Title: Embers On The Shore
Levels: 1–4
Discord Thread: https://discord.com/channels/787140742341459968/1391177569453342770
Summary:
🌊 Session 1 – Embers on the Shore
You are adventurers arriving in Yume City Harbor, the largest port on the island of Yume—a place once famed for bustling trade and proud hobgoblin heritage. Now, tides of change have brought Koalinth refugees to its crowded docks and winding streets.
All around you, Koalinth families and warriors struggle to rebuild their lives. Some look lost and weary, clutching what little they salvaged. Others watch hobgoblin patrols with open resentment, frustrated by the lack of acceptance. A few seem quietly calculating, studying how the city is run.
As you settle in, word spreads of an important council meeting—one that may decide whether these uneasy days turn toward peace or slide into deeper conflict.
Notes/Tone: Suspicion, fragile hope, and the weight of first impressions.
Venue Notes: Roll20 VTT, Discord voice and image sharing
Special Notes:

  • Critical hits: All dice maxed, then doubled, plus modifiers
  • Limit Break: Every 6 melee hits grant a power attack. Please track your own count. This optional rule is used in GM Chapo’s games only.
  • Initiative: Dexterity modifier used for tie-breakers
  • Please drop Character sheets in the game thread for +1 inspiration, this helps with the design of the game in advance.
  • Questions? Just ask!

Tabletop Adventuring Club (TAC), LLC is a group of Dungeon Masters running a 5e Dungeons & Dragons MMTTRPG.

Tabletop Adventuring Club (TAC), LLC is hosting this game online through our discord server and virtual tabletop Roll20.
Additional Notes:
If you are running late, please contact your event host/DM. Arrivals later than 15 minutes without communication may result in your seat being given to a waitlisted player. If needed game can run longer than 3 hours. decision can be made in session.

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Tabletop Adventuring Club (TAC)
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