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Re: [OpenKinect] follow up to energy from last meeting

From: Sean K.
Sent on: Monday, December 13, 2010 12:49 PM
Hey everyone - lets definitely start thinking about what we'd like to see and do at the next meeting. I need to confirm the date and make sure ITP can still have us - but please let me know if you'd like to present a demo or tutorial - or what you'd like to see a demo or tutorial about. I know I'd like to see one on skeletal tracking with OpenNI... It would be great if there were some projects people could collaborate on - certainly with the members we have we are in a unique position to blend arts&sciences. :) 

On Dec 13, 2010, at 12:37 AM, hv <[address removed]> wrote:

> Many thanks again to organizers and host!

You're welcome, thanks for participating!

> To artists and non-engineers from an engineer
> (me)....
> What would you like to do?

I'm interested in developing a mobile capture system for volumetric video with accompanying software that will allow artists to shoot, edit, and share narrative voxel 3D movies. Essentially a rig for 1 or two kinects that is  tethered to a laptop for storage and controlled by touch with an iphone or iPad all contained in a handheld/shoulder mountable system that can be taken outside to shoot skate videos on the street, dance battles in the club, and zombie movies in a forest. The gyroscope of the iPhone along with the gps can provide a stream of geolocation and pitch/yaw/rotation metadata to aid in post production - for example with 3d scene reconstruction and mashups with google earth 3d objects. The benefit of shooting a story this way is that the editor or director can decide afterwards where they would like to place synthetic cameras to guide the story telling - and the audience can deviate from that view to explore the scene --- this can all be enjoyed in stereoscopic 3D with the aid of the many shutter glasses enabled flatscreen tvs now on the market. 

To create this system in a way that can be used by others easily there is a lot of exciting work to do. From a hardware standpoint figuring out an ergonomic form to support all the devices and route cables around in a way that is usable one task. Second, looking at the drivers and software that are out there and then developing a simplified interface with recording , storage, and playback is another task. I imagine creators will use it in many ways - perhaps recording actual voxels at one point, then being more interested in using OpenNI to capture a puppetable skeleton for realtime mapping to a character... So to think of this like designing a simple visual gateway into tools out there - like what might be seen on the settings panel for a point and shoot camera. Third, how will the artist store, share, and manipulate what they have captured? Perhaps MIDAS from the visualization toolkit below would be helpful?­

> Another idea is to bridge kinect to something like
> Visualization Tool Kit.... see for
> some of what that amazing tool can do.

volView looks promising - has anyone connected to that yet?­

> p.s. Kinects are kind of hard to get, but I have found that
> Gamestop stores seem to be stocking them with better
> availability than Best Buy and such.....

The sensor by itself for $150 seems sold out everywhere - but the $299 bundle is being restocked well. You can set alerts and track whats nb stock where here: http://wiialerts....­

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