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This time Fabian Ihl will introduce us to pathfinding in games. Pathfinding algorithms are usually an attempt to solve the shortest path problem in graph theory. It is used in games or in your navigation device to determine "the best" route between two points.

This is a preparation for the Global Game Jam (GGJ) which will take place from the 31st of January to the 2nd of February.
Tradebyte is also hosting the GGJ in Ansbach. If you want to participate you can register yourself here: https://globalgamejam.org/2020/jam-sites/tradebyte-software-gmbh

Please bring your laptop.

We will also livestream the event!
https://stream.dev-night.io/

### You want to give a talk?
Just submit your session through an issue here (https://github.com/dev-night/talks/issues).

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