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May - Design Patterns - Facts and Misconceptions

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May - Design Patterns - Facts and Misconceptions

Details

Our May meeting features Klaus Iglberger talking about Design Patterns - Facts and Misconceptions!

This is a preview of what awaits you in his Meeting C++ training in June:
https://meetingcpp.com/mcpp/training/trainingslisting.php?tid=19

Agenda
19:00 Socializing / Get to know remo
19:30 Welcome message
20:00 Talk
21:xx - Socializing / End

Details:
Design Patterns have proven to be useful over several decades and knowledge about them is
still very important to design robust, decoupled systems. However, in recent decades a lot of
misconceptions have piled up, many based on misunderstandings about software
design in general and Design Patterns in particular.

This purpose of this talk is to help to separate facts from misconceptions. It explains what
software design is, how Design Patterns fit in, and what an idiom is. Also, it addresses the
following misconceptions about Design Patterns:

Design Patterns are outdated and have become irrelevant;
The GoF Design Patterns are nothing but idioms;
The GoF Design Patterns are limited to object-oriented programming;
‘std::make_unique’ is a Design Pattern and helps to adhere to SRP;

After this talk, attendees will have a much deeper understanding of the art of software design
and about the purpose of Design Patterns.

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