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Rust Cologne is a monthly meetup dealing with everything Rust.
This time it's all about performance gains. We'll talk about tooling and obvious or less obvious optimizations to get the most out of your CPU.

(The meetup will likely be held in German but we'll switch to English if needed.)

Dear Rustacean,

you are hereby warmly invited to join the next Rust Cologne meetup. Whether you want to speed up your python code, write a web service, need interop with your C++-codebase, cross-compile for a microcontroller, write an emulator, … we've got you covered!

We commonly open up with a brief summary of noteworthy changes in the Rust ecosystem. Be it updates to the language itself, public events, its impact on other projects and languages, …

The main part will revolve around speed optimizations of a CPU-intensive simulation. We'll talk about parallelism, inlining, unsafe code, bounds checks and compiler optimizations. We'll try to identify bottlenecks by using a flame graph, disassembling critical code sections and (if there's enough interest and time left) implements some benchmarking. Let's see how many extra FPS we can squeeze out by the end of the day.

As usual, the remaining time is about whatever you want to talk about!

Always wanted to know why Rust is harder to learn than other popular languages or why it lacks a certain feature? When is it appropriate to rewrite a project in Rust? Is the compiler really that slow and are the binaries really that big? Do all those safety guarantees have an impact on the performance? Fetch a drink and let's find out.

See you soon!

Yours,
Florian and Kai

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If you have a topic you'd like to talk about, please let us know in advance. This way we can make sure there's a time-slot for you and maybe announce it officially. Thank you.

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