[live code] entity component system (ECS) design pattern
Details
We will vibe code a small video game, using the ECS (entity component system) design pattern: ECS design pattern
The game will be written in Golang, using the ebitengine library
We will also use the Golang library that implements the ECS pattern: ark/ecs
Requirements:
- mimum golang knowledge
- claude code or equivalent account
- willingness to learn
