Talk & Play #46
Details
The event is fully booked! Only people who are on the "Going" list will be allowed to access the venue. If you're currently on the Waitlist it's possible that some spots will free up shortly before the event.
Important: all attendees will be required to wear an FFP2 mask.
Talk & Play is a free event that provides the opportunity to game enthusiasts, players and makers to meet in a friendly, relaxed and safe environment. Everybody's welcome, regardless of their background and knowledge level: if you've got any interest in games, we'll make sure you have a good time! This is NOT an event only aimed at developers.
• • • • •
HOW IT WORKS
The event is made of 2 parts:
- TALK: Game-related presentations + announcements from the community
- PLAY: All participants are welcome to exhibit projects they've made
• • • • •
AGENDA
- 18:30 Doors open, project showcase starts
- 19:30 to 20:30 Talks & community announcements
- 22:00 Event ends
• • • • •
THE TALKS
Kevin Blank: The Playform of LARP - the ultimate design challenge?!
In this talk, I want to give you an overview what larps and larp design is and why it's such an interesting form of play to design for.
Kevin is a freelance Game Designer engaged in all forms of play - from digital mobile and PC games to board games, other s analog formats and live games.
blankkevin.de // LinkedIn
Nomi: Monkey-catching game
We made a Taiwan-themed browser-based mobile third person musical marital detective shooter not too long ago. Since we made good slides for our talk in Tokyo last year, I want to talk about it once again.
Nomi is an interdisciplinary media art person who mainly makes 2D/3D art and videos events, interactive media, etc. Nomi also organises a community/events for art/experimental games and dopeshit called Gæmz (or Gæmz meetup) but in 2024 someone said that they remembered Nomi as a DJ.
Nomi links // Monkey-catching game
After the talks will be a section dedicated to short announcements from the community, get in touch to reserve a spot: info@berlingamescene.com
• • • • •
THE SHOWCASE
These are the projects that will be shown during the evening:
- Albert Wilde: Quantum P.I. by beyondthosehills
- Balls Deep by Pavlo Vasylevych, Hanna Kolodziejczyk
- Bella Wants Blood by Sonderland
- Chasmic.system by Ignacy Dzieduszycki, Ethan Kostouros
- DraftCity by Morton
- fennecs by @thygrrr
- Hedenite by Heden Smugglers
- Ich brauche den Pfandbon! by Diana Niculescu
- It's dawning by Hanna Kolodziejczyk
- Jelly's Escape by Wilhelm Novitsky
- Jump you! by Yunjiang Li
- ODDADA by Sven Ahlgrimm, Mathilde Hoffmann
- Rogue Voltage by Horizont Computergrafik
- Space Sprouts by Schleuder Games
- Time in Place by Cody Swanson
- To the Stars by Stellar Cartography Interactive UG
- Vigilant: Burn & Bloom by Sunrise Intelligence
• • • • •
ADDITIONAL INFO
Are you attending the event for the first time, or are you coming on your own? The Talk & Play Ambassadors will be there to assist and answers any questions you have.
Our Safe Space Policy (http://berlingamescene.com/safe-space-policy/) encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Our event is documented by Julian Dasgupta [(https://www.flickr.com/photos/12601747@N00/albums](https://www.flickr.com/photos/12601747@N00/albums)). For those who don’t want to be appear in any pictures, we're going to distribute stickers at the door to wear and signal this.
Alcoholic drinks will not be sold or allowed to be consumed during the event.
The event is free to attend, but donations are welcome. We usually pass around a donation box after the talks.
UE is a partially accessible venue. Feel free to contact us about your access requirements.
Get in touch if you have any questions: info@berlingamescene.com
