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We tried to make Tenet as a game - and succeeded! Here's some stuff we learned about how to make things go backwards in time.

Created over three days as a Wargaming Sydney Hack Ops project (our internal Game Jam / Hackathon), we decided to make a game where cause and effect don't necessarily go in that order and to succeed you had to observe the future to create the past (It'll make sense we promise).

About the Presenter:
Andrew is an enthusiast at Wargaming Sydney (also an engineer). He likes writing in third-person present-tense and has never stopped enjoying self-reference. He makes too many prototypes (computer games, puzzles, board games, trebuchets).

This is a free event for the game development community organised by Wargaming Sydney.

Agenda:
• 6:30pm – Introductions
• 6:35pm – Presentation starts
• 7:20pm – Question time
• 7:30pm – Networking (Games with Wings Discord)

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