Drink and Draw: Dayton - And Now For Something Completely Different
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With things being so … unusual … in most aspects of life right now, it might be good to think about some alternative ways that systems and technology that we interact with all the time could work better for us and our friends.
That is more or less the core motivation of Solarpunk. A subgenre of the science fiction that is geared towards helping readers change their thinking from those of its parent genre, Cyberpunk. Where cyberpunk is about heroes struggling to exist in and outmaneuver, and possibly escaping the consumptive forces that built the dystopia they found themselves in, Solarpunk is meant to grant license to think of how those systems or devices that act as a vice in cyberpunk could be reworked, systematically, to serve the people and users that will be living with the consequences of their use, rather than a remote "entity" that is rarely directly accountable to those living there.
The aesthetic frequently radical redesigned approaches to architecture, where structures have plants over flowing on them, designed with a symbiosis with nature or even their inhabitants. Conversely, it could involve more subtle effects, tactile feedback interfaces being the primary interface computers, so it isn't implied that only sighted people will be using them, or even something as simple as having orthotic pockets for clothing and backpacks.
