
What we’re about
Game Audio Playthrough is a monthly meetup for game audio enthusiasts. At the events we invite sound designers and composers to showcase the games they have been working on and if possible take a full playthrough of the games, inviting to an open discussion about sound design, audio implementation, and interactive composition.
Locations are not fixed but are currently at Unity in Copenhagen.
Previous games include DARQ, Back4blood, Welcome to Elk, Trailmakers, What the Golf, Scarlet Republics, and First Class Trouble among others.
Upcoming events
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Game Audio Playthrough #44 Tempest Rising (Aarhus)
Ideas Lab, Filmbyen 19, Aarhus, DKDeep Dive into the audio of Tempest Ringsing — Aarhus edition! 🔧🔊
Couldn’t make it to Aalborg? No worries — we’re bringing the talk to Aarhus!
Søren Christiansen, technical sound designer at Slipgate Ironworks, will take us behind the scenes of Tempest Rising’s audio systems. He’ll show how the sounds are implemented and share how smart sound design helps create just the right balance in a game’s soundscape.
📍 Where: Ideas Lab, Filmbyen 19, 8000 Aarhus C
📆 When: Wednesday 29th of October🕖 Schedule:
- 19:00: Entrance with complimentary snacks and drinks
- 19:30: Presentation begins
- 20.15: Break
- 20.30: Q&A
- 21:00: Drinks & mingle
- 22:00: Thank you for tonightWe’ll have free snacks and drinks 🍿🍎🍺 — so just bring your curiosity (and maybe a friend or two)!
Note that everyone is welcome to show up, this is not just for members of Game Audio Denmark.
This event is arranged by Game Audio Denmark & hosted by
Søren Christiansen, Thea Randlev Hundebøl, Jonas Lauridsen and Rune R. B. EskildsenDiscord: Join us on the Game Audio Denmark Discord server here
Facebook: Like our Facebook page
Tempest Rising: Steam page
Want to join Game Audio Denmark?: Sign up here
4 attendees
Past events
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