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'Twas just after Christmas and all through the town, one creature was stirring, which might cause you to frown.

It crept up the stairs and went to folks' beds, and stole their small bodies away from their heads.

It crawled down the stairs and left through the door. Behind dragging it's wares, looking for more.

But sun was rising, for the night was done. The Demon was content, so he began to run.

Up the clocktower he fled, bodies left scattered in the mud. A trail of his passing marked out all in blood.

Aqeel and Candi are sharing their home again for us to find this vile demon and put an end to it.

It's not necessary, but feel free to bring something to share with the group. We'll use the comments section to coordinate what we bring.

The location will be shared to RSVPs the day before the event.

This video is a panel from Clockers Con on tips for beginners. There's some good info there that might help you get more from your game: Beginner's Pro Tips

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This is a social deduction/deception game. New players are welcome. We'll explain how to play and provide guidanceas needed.

If you've not played BotC before, here's the description:

Blood on the Clocktower is a social game of deduction and deception, lies, logic, murder, and mystery for five to twenty players. During the day phase, players go into private conversations of 2 or 3 to gather information, share what they know, or spread lies, then come together to talk and socialize as a group before nominating a player to "die". During the night, players close their eyes, while some good players wake to learn valuable information, and the demon and its minions wake to spread their mischief.

Each player is a unique character, with a powerful ability to use or a troublesome penalty to avoid. BotC is mostly a talking game, with almost no physical pieces for the players to use. Players win or lose by their wits, their insight, and their ability to convince others about who should live and who should die.

Unlike other games of this type, players do not leave the game if they die. If killed at night, or executed during the day, the player stays in the game, opens and closes eyes as normal, and can talk at any time. The disadvantage to dying is that you lose your ability, and you only have one vote left for the rest of the game. Use it wisely. The game ends when the players kill the demon (usually only one, except in very large games) and the demon and his minions win if there are only the demon and one other players left.

At night, talking is allowed, except for narrating what you are doing at night. Talking is encouraged. The storyteller will not talk at night, but rather use hand signals.

There are handouts with all of the possible roles within any particular script, or game, so you can always check what your role, or anyone else’s, does.

AI summary

By Meetup

Beginner-focused panel for Blood on the Clocktower, a social deduction game for 5–20 players; learn how to play.

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