State of Play: Real-Time Engines 2026 (Unity • Unreal • Godot)
Details
Join us on 27 March for a straight, practical panel discussion on the current reality of real-time engines—what teams are shipping, performance and platform constraints, toolchains and pipelines, ecosystem dependencies, and the trade-offs that drive engine choice. No vendor slides—just what’s working (and what isn’t).
Then stick around for networking with other developers, studios, training/sim teams, tech artists, designers, and producers.
Panel and Live stream details to come
Want to help shape the 2026 program (topics, speakers, formats, venues)? Join AWE Queensland and get involved.
