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D&D One-Shot: Hidden Tomb of Nargoth

Friday, December 12 • 6:00 PM – 10:00 PM
Guild Forge Games (Willoughby Hills)

Rumors of discord, murder, and strange rites ripple through Wyvernmere Valley. Tracks and testimony point to a void-worshiping cult operating from a buried mountain tomb—the long-lost resting place of the wizard Nargoth. Your party must follow the trail, infiltrate the cult, and stop a Void ritual before it spills horrors into the valley.

### What to Expect

  • Playstyle: Investigation → infiltration → trap-laden tomb crawl with a climactic ritual showdown.
  • Tone: Dark fantasy, cult intrigue, Void weirdness.

### Seats & Onboarding

  • New-Player Friendly: Quick table rundown at start; we’ll teach as we go
  • Characters: Pre-gens provided

### Bring

  • Dice, pencil, and your best infiltration ideas
  • Optional minis/tokens if you like

### Table Basics

  • Please arrive 10 minutes early for seating and character pick
  • Be excellent to each other; safety tools in use
  • If plans change, update your RSVP so someone from the waitlist can jump in
  • Members are free. Non-members table fee of 5$

Unmask the cult. Breach the tomb. Face the Void.

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