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Come join us as we delve into the tech that drives the visuals and art for Yonder: The Cloud Catcher Chronicles.

We'll be analysing some key technologies, sharing some anecdotes, and taking a peek at what it took to promote and expedite a unique visual aesthetic on a shoestring budget.

Highlights:

• A look at our graphics pipeline

• Realtime radiosity

• Personalised characters

• …And a grab-bag of interesting tech and features!

Joel has been called a development polymath, with 15 years’ experience in the industry as an artist, programmer and graphics engineer (with a fine arts background to boot!).

He has a big nose and squinty eyes, but that hasn't seemed to stop him so far.

Game credits:

Yonder: The Cloud Catcher Chronicles, Batman: Arkham Knight, Batman: Arkham City, Batman: Arkham Asylum

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