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CAPTAIN’S LOG, STARDATE 2260.5

The U.S.S. Challenger was ordered to investigate a massive alien construct that emerged from a wormhole into a remote region of Federation space. Upon reaching the destination, we discovered
a colossal machine far greater in scale than even our largest starbases. We initiated preliminary scans and friendship messages only to be
pulled into the interior of the machine by a tractor beam. The beam deposited the Challenger into a massive chamber filled with mysterious alien technology. We’ve not been harmed, and I see no evidence of hostile intent. But for what purpose we’ve been pulled inside this enormous alien structure, we can only guess.
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Introducing a new system to How We Roll Gaming: Star Trek Adventures (2nd edition). The quickstart adventure will use provided pregenerated characters and introduce the concepts of Star Trek Adventures, emphasizing themes of exploration, teamwork, and first contact with an alien life-form. Star Trek Adventures 2e uses a modified version of the Modiphius 2d20 system, using at least 2 d20s to resolve any rolls.

Join Daryl as we explore this new system.

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