Skip to content

About us

Links to all of our Social Media, including Discord, Facebook, Instagram & more!

The Space Coast Adventurer's Guild is an inclusive community organization that seeks to unite people along the Space Coast of Florida to play, learn and find groups for D&D and all TTTPGs!

The Guild also aims to build up and connect our geek community here in Brevard. Whether it's through games, community gatherings, giving back to our community or just by making some new friends!

Rules:
1.) Don't be a jerk.

  • Don’t be a jerk, call people names, bully, use slurs (racial, ethnic, sexual, gender identity, sexual orientation, people with physical or mental disabilities, neurodivergent or any other type). We do not tolerate intolerance here.

2.) Report to us- don't fight.

  • PLEASE report content which violates our rules, and don't fight with jerks! Someone being a jerk first is not a free pass. You can PM us if needed.

3.) Promotion of Inclusivity in TTPRGs.

  • You are welcome here regardless of race, color, religion, sex, gender, orientation, disability, identity, age, or anything else. Dismissal of the need for inclusivity is not appropriate conduct.

4.) Zero Tolerance Topics

  • Discrimination or slurs, including calling trans folks "traps", rape jokes, doxxing or digging into people's profiles, blocking mods or admins. Violators will be banned without question.

5.) IRL religion & politics have no place here.

6.) Posts

  • Make sure your events and posts are appropriate and relevant! You may post looking for group posts at any time, or go to our other social media sites (Discord, the FB group) to cross-post.

Feel free to suggest community gathering ideas, or fill out our group feedback survey to suggest any systems you would like to see as events.

No-Call No-Show Policy:
Due to frequent no-call, no-shows at games recently, we've added a new policy:

  • If you miss a game without any notification or attempt at contact, we will note down a strike. After three strikes, you will be required to pre-pay for future games within 48hrs or we will remove you from the Meetup event.
  • If you are unable to attend a game you have signed up for, please let us know before the game begins or mark that you are not attending in Meetup. This frees the spot for other interested players.
  • We understand that life happens, and sometimes you can't let us know right away - that's okay! If it's a situation like family emergencies or sudden illness, things where you can't let us know before the game, please tell us as soon as you can - we'll handle things accordingly.
5 seats left
One Shot Initiative: :Otherscape//The_Kenko_Ruins

One Shot Initiative: :Otherscape//The_Kenko_Ruins

Groundswell Startups, 2412 Irwin St, Melbourne, FL, US

PLAYER INFORMATION

• Experience required: None
• Age: +18
• Seats: 6

2 seats in every guild one-shot are reserved for the monthly supporter lottery. You may see players in a game's attendee list before guild-wide RSVPs open.

Please scroll all the way down for any and all information, including age restrictions, what kind of experience is needed (if any), what to bring, content warnings, and more!

PRICING
It is $10/per player to play this game at Groundswell Startups.
It is $8/per player if you are a paid monthly supporter of the Guild (via our Ko-Fi or Patreon).

ABOUT THE ADVENTURE
In the mountains there is a place no one goes, The Kuroi Yogore (The Black Stain), the source of the nanoplague, the place it all began. All manner of strange death await, those who enter that land, and in the ruined city itself even worse things lurk- spirits of disease and vengeance, or so they say. But there’s also great treasure to be found there. Data caches and forbidden tech, which corps will kill for. Containers of the original nano-gel maybe even clean and ready to be programmed! And the disease spirits themselves, could this Source be harnessed somehow? In the mountains there is a place where no one goes. It’s time to go.

ABOUT THE SYSTEM
In :Otherscape, you are a mercenary, operative, or survivor living in the year 20XX in a dystopian Megacity, one of many in a world full of corruption, pollution, and incredible opportunities. You run dangerous jobs for your employer – the kind that take an expert: hijacking, extraction, procurement, security sweeps. Usually it gets... complicated, so you have to adapt. You work with a crew: reluctant associates, hired guns, comrades in the same unit, or found family. Life in the Megacity is drowning in the Noise, the incessant flood of stimuli of the postmodern age: data feeds, neural sensations, drugs, memories, ads, all of it. New tech changes the rules of the game faster than anyone can process, so people no longer try. They give in to the Noise. Recently, though, you or someone you know had contact with something inexplicable, a legend or a Mythos you thought was only fiction, but proved to be very real. It seemed familiar, like a story you heard when you were a kid. And it was magic – it could bend the rules of reality in ways both wondrous and terrifying. Nobody cares, though, just like they don’t care about what the corporations do or what’s in their water. Even the extraordinary becomes just another part of the Noise – except for the ones who make it their business. In your professional circles, word is this power comes attached to Sources: relics, sacred or accursed places, or some kind of esoteric knowledge. Your employers soon became interested in this new type of weapon, power, commodity, and/ or problem – and that’s how you got stuck in this mess. It’s a new era of a global mythical arms race, and you’re a lost, Noised-up soul smack in the middle of it.

GM: Matt
• 21+ years playing / 20+ years GMing
I’ve been a lover of ttrpgs since I learned what D&D was. I’ve been a game master as long as I’ve been playing (the forever GM curse, lol). While in the more recent landscape I’ve broken ties with Hasbro, I’ve found numerous other systems that I love far more and I’m striving to bring them to collective consciousness. I am a fun passionate and imaginative GM who loves the rule of cool and strongly encourages player agency in my games.

WHAT YOU NEED:
• Nothing
• A Pencil
• The game only uses a pair of d6s so bring your own if you want. Also if you still have your character from any of my previous Otherscape games feel free to bring it!

WHAT I PROVIDE:
• Everything required will be provided

GAMEPLAY:
• Rules Loose - Rule of Cool
• Core Book +1 Official Supplement
• Learning Session - Gameplay questions encouraged

CONTENT WARNINGS:
• Adult Language
• Descriptions of Alcohol use
• Descriptions of Drug use
• Descriptions of Gore/Violence
• Spiders
• Body Horror
• Psychological Trauma
• Torture

PROHIBITED CONTENT:
• Fluffy bunnies. …okay fine you can have that too.

SAFETY TOOLS USED:
• Lines and Veils
• Open Door
• Breaks

PLAYERS CAN EXPECT:
Combat: High | Roleplay: Medium | Exploration: High | Puzzles: Medium

  • Photo of the user
  • Photo of the user
  • Photo of the user
3 attendees

Upcoming events

19

See all

Group links

Organizers

TheDippedQuill is a Super Organizer