Saltar al contenido

Detalles

Alone in the Deep
Something has gone terribly wrong on the Rimor 89. Crew are failing to report for duty, strange sounds are echoing throughout the vessel, and it feels as though the ocean itself is trying to eat the submarine alive. Can the remaining crew figure out whats happening? Or will the Rimor 89 end up as yet another wreck on the ocean floor?

Grit & Slick
You are a crew-for-hire aboard the space vessel Figment. You are to complete a routine rest stop at Colony Delta Romeo. But something about this barren moon-town is mighty unsettling all of the sudden. There is danger about with rival gangs, the interplanetary feds, and bounty hunters looking for trouble. On top of saving your own skins, the lot of you are still finding your footing after losing the war. Being a freelance space cowboy is hard livin', but it sure beats being Federation sheep. You are leaves on the wind! No one can take the skies from you!

All Aboard the Manilla Rose
It's 1913 and it's hot in the Phillipines. The tramp steamer Manilla Rose is a hot mess of patch jobs and rust, much like her crew of outsiders and rogues. We join the ship as it departs from Bacolod; perhaps this job will actually make a profit.

WHAT IS ONE-SHOT SATURDAY?

It's a weekly meet-up in Sheung Wan/Central, focusing on indie games and single-session games (one-shots). 而家所有游戏係英文嘅但如果你要嚟玩中文游戏,我哋會無任歡迎。只要湊啱玩家就行!

You can drop in and play at any One-Shot Saturday – you do not need to have played in a previous session or commit to playing again. Whether you've played an RPG before or not, you're welcome to join us.

Please arrive on time as once the games begin it becomes difficult to properly introduce latecomers.

Join the conversation, make plans, suggest games to play, etc. —

Facebook group: https://www.facebook.com/groups/oneshotsaturdays/

***

WHAT IS A TABLETOP RPG?

It's a game in which you never know where the next stop will be, because it’s all down to the decisions you and your fellow players make. Usually one person is the Game Master (or "GM"). Everyone else will be players, taking the role of the characters in the game. The players get to say what their characters say, think, and do. The GM describes everything else in the world.

Then... we play to find out what happens. The game is a conversation: I say something, then you reply, maybe someone else chimes in. We talk about what's happening to the characters we imagine and the world around them. We also talk about the rules, which help us decide what happens next if the next step is in doubt. The rules differ from game to game: some use dice to shape the story, others use cards or something else. It's always a conversation, though.

Temas relacionados

También te puede gustar