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Flee from the Witch of Magnar
Do not steal from the witch they said. She is mad with magical powers and knows only the cold embrace of vendetta. She will become nemesis to you, if you steal from her. You didn't listen to them. In this Black Hack game, shall we find out just how long you'll live?

Object of Interest
Our story begins in the end. The crime - how it happened, why it happened, the forces involved, and the people changed by it are defined by the evidence left behind. The headlines may seem straightforward on the surface: The princess of Bavaria has been kidnapped An entire city block mysteriously disappears overnight as investigators look through the wreckage from the crater’s rim Investigation begins on the mysterious disappearance of a fishing boat carrying a cache of prized giant tuna Movie starlet found dead on the night of her big premier Prize winning pig stolen from the State Fair Missing fiance - lost at sea? Or insurance fraud Art Historian proves the Declaration of Independence is a forgery But the evidence may speak to something much deeper and wild than the investigators can ever imagine. Object of Interest is a collaborative story game of things and the personal histories they imply

Kala Mandala
Deep in the jungles of Kala Mandala, the temple of Het Thamsya needs help! For ten long years, the abbot has been meditating, still and slow and undisturbed, hoping to unlock the mysteries of clockwork automatons. But now, he is in grave danger, as a Giant Wasp nest has overtaken the temple! Can you rescue the abbot from strange wasp monstrosities and the very automata he has devoted his life to? Just, whatever you do, don't wake him up!

UPPTÄCKA: an IKEA dungeon
There has been an interdimensional breach somewhere on the IKEA shop floor, and it’s ripped a hole in reality. Beyond it lies every possible threat, from mind-mending landscapes, inescapable showrooms, sentient furniture, and lost/aggressive customers. You, plucky employee at branch JY-HK-4, have been the given the opportunity to prove yourself in the workplace - you and your teammates are to forge into the endless wormhole of flat-pack furniture and perfect display rooms armed with your wit, craftiness, intuition, and company-issued interdimensional scanner gun to make sense of the threat.

Paranoia: Stealth Train
In the futuristic dystopia of Alpha Complex, you are a Troubleshooter, a trusted servant of the almighty Computer. Your latest mission is to guard and test a new R&D project that combines the military function of zero-observability with the civic necessity of mass transit: the Stealth Train! The problem is... how do you guard something you can’t see or, in fact, detect in any way? Even worse... how do you demonstrate an invention you’re not even certain exists?

WHAT IS ONE-SHOT SATURDAY?

It's a weekly meet-up in Sheung Wan/Central, focusing on indie games and single-session games (one-shots). 而家所有游戏係英文嘅但如果你要嚟玩中文游戏,我哋會無任歡迎。只要湊啱玩家就行!

You can drop in and play at any One-Shot Saturday – you do not need to have played in a previous session or commit to playing again. Whether you've played an RPG before or not, you're welcome to join us.

Please arrive on time as once the games begin it becomes difficult to properly introduce latecomers.

Join the conversation, make plans, suggest games to play, etc. —

Facebook group: https://www.facebook.com/groups/oneshotsaturdays/

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WHAT IS A TABLETOP RPG?

It's a game in which you never know where the next stop will be, because it’s all down to the decisions you and your fellow players make. Usually one person is the Game Master (or "GM"). Everyone else will be players, taking the role of the characters in the game. The players get to say what their characters say, think, and do. The GM describes everything else in the world.

Then... we play to find out what happens. The game is a conversation: I say something, then you reply, maybe someone else chimes in. We talk about what's happening to the characters we imagine and the world around them. We also talk about the rules, which help us decide what happens next if the next step is in doubt. The rules differ from game to game: some use dice to shape the story, others use cards or something else. It's always a conversation, though.

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