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TBD
TBD
**Important time note:** Please plan on arriving between 5:30 and 6:00 as the elevators lock after 6 and you'll need to message us and we'll need to come get you. The building address is 4450 Bridge Park The entrance is 6620 Mooney St, Suite 400 **Abstract** TBD **YouTube Link** TBA
Much Ado About Nullable - C# Nullable Reference Types Explained
Much Ado About Nullable - C# Nullable Reference Types Explained
On Thursday, March 12, 2026, we will meet at the TEKSystems offices at 700 N Hurstbourne Pkwy. Doors will open at 6:00 p.m., and the presentations will begin sharply at 6:30 p.m. Along with an excellent presentation, TEKsystems will provide food. Please RSVP so we know how much food to order. Afterward, we will go to Brick House Tavern for drinks and food to continue the conversation. The session will also be broadcast at https://twitch.tv/TaleLearnCode. ### Much Ado About Nullable - C# Nullable Reference Types Explained In 2019 (C# 8.0) Microsoft introduced a feature that has generated a lot of confusion, debate and outright dissent. I'm talking about Nullable Reference Types. In this presentation, I we dig into this feature, explore why it exists, what problem it tries to solve, how it works, and how people have critiqued it, so that you as a programmer can decide if and how you want to use it.
NSCoder Night
NSCoder Night
Bring your work or your hobby, hang out, and code with us. Follow @buckeyecocoa for more information.
Columbus HUG February
Columbus HUG February
Want to be a speaker? submit your talk to our Call for Presenters!!! https://sessionize.com/cbus-hug-2026/
Morning people unite!! 🐤 ☕ + 💬 @ Good Cafe
Morning people unite!! 🐤 ☕ + 💬 @ Good Cafe
Early-bird coffee and conversation at [Good Cafe](https://goodcafeeaston.com/)!
Intro to Shaders in Unity
Intro to Shaders in Unity
This meetup is a beginner-friendly, hands-on workshop focused on building shaders in Unity using Shader Graph. Instead of slides or theory-heavy lectures, we'll build real shaders together step-by-step. The format is structured but interactive. You'll watch a quick demo, then build each shader yourself with guidance. By the end, you'll have created multiple shaders you can immediately use in your own projects—and understand how to make more. **What to Expect:** * Build 4–5 complete shaders from scratch * Color tints, snow accumulation, scrolling water, dissolve effects, and more * No prior shader experience required * Checkpoint files provided if you fall behind * Resources for continued learning All experience levels are welcome. Whether you've never opened Shader Graph or just want to fill gaps in your knowledge, this is a supportive space to learn by doing. **Food and drinks provided. Join us to learn, build, and level up your shader skills.** I added the Unity project to the repo here - https://github.com/EricJRico/IntroToShaders.git This is what we'll be using for the session.
COhPy Monthly Meeting
COhPy Monthly Meeting
**NEW LOCATION: Improving Office in Franklinton** Physical location: Improving Office 330 Rush Alley Suite #150 Columbus, OH 43215 Schedule: * 6:00 p.m.: Socialize, eat, and drink. Improving will be providing pizza and beverages. * 6:30 to 8:00 pm. Main meeting and presentation(s). See the handy Parking Map - we recommend street parking. [Street Parking Map](https://docs.google.com/presentation/d/1u2A4fLNlxwLJn0KA_hKc8bnFlFHLvsHBDh-_8wzX_tk/edit?usp=sharing) We meet on the last Monday of each Month. Presentations are given by members and friends of this group. If you would like to do a presentation (small or large) on a python topic, please contact centralohpython@gmail.com