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# REAL-TIME MOTION CAPTURE WITH NOTCH TRAINING

## The power of an ALL IN ONE Performance Capture pipeline with Perception Neuron and Notch offers a real-time Character Animation platform that is production-ready for stage.

## Face-to-Face Notch Training

Interested in learning Notch and harnessing the power of Perception Neuron for real-time VFX and live entertainment?

Come to Miami and Have some fun! Reserve your spot for our first-ever, in-person Motion Capture for Notch class led by Notch's Lead Trainer, Armin Kazlauskas.

DATE: April 27-28, 2022
HOURS: 10am-6pm
OPEN HOUSE APRIL 29: 1-6pm

Signup (paid on Wednesday & Thursday, Free on Friday):
https://neuronmocap.com/notch-training

Virtual Reality Video of previous training for Live Ballet Dancers in Miami:
https://youtu.be/5D-kiaQKdTg

Mocap in Notch:
https://youtu.be/lPlRlurJ8rU?t=130

## Course Overview

Taught by Armin Kazlauskas, Lead Trainer at Notch, the course will spread over two days, and here's what will be covered:

### DAY 1

  • Introduction to Builder: an in-depth walkthrough of the UI and workflow tools.
  • Video Compositing & VFX: adjusting the viewport, working with post-FX nodes, video nulls and green screen keying
  • Lights: working with basic lights, deferred rendering, shadow casting, area lights, environment maps, volumetric lighting, using skyboxes and working with reflections.
  • Materials: basic material understanding, using separate material nodes, texture mapping and material editing inside of Builder.
  • Modifiers: workshop showcasing the use of math and continuous Modifiers, including some nice tips, tricks and best practices.
  • Particles: workshop teaching you how to set up a particle scene using
  • Emitters, Affectors, 3D particle trails, IMAG emitting and post-FX.
  • File formats: we will explore the various 3D file formats and showcase the differences and benefits of each supported format (like .c4d, .fbx, .abc, .obj and .lwo)
  • Exporting: learning how to export videos (and the various options available), setting up a project for standalone EXE export, exporting to media servers for use as blocks, and network editing.
  • Tips & Tricks: we finish the course with a list of personal tips and tricks from Armin, including links to his favorite online resources.

### DAY 2

  • More advanced topics, building on the knowledge gained on day 1. While this day is available as a separate purchase, we strongly recommend you do both days to follow the flow of the training (and to refresh your memory!)
  • Cloners: Setting up Cloner systems, using Affectors with cloners, optimizing cloner scenes to run well in real-time.
  • Particle Systems: Using particles as part of a larger scene, using physics with particles, connecting particles to deformers, cloners and fields.
  • Deformers: Setting up Deformers, how best to apply them, how to increase the dynamics of a scene using Deformer fall offs and other tips and tricks.
  • Perception Neuron: Workshop where we apply everything we've learned so far to the Perception Neuron motion capture system, including calibration and demonstrations.

### DAY 3

  • Join Us for An Open House.
  • Q&A: Join Armin Kazlauskas and the Noitom Team on an all day Notch Open House.

***

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https://discord.gg/sN6aQhD

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Blender 3D
Game Design
Unity Game Engine
Unreal Engine
Motion Capture

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