[ONE SHOT] Pendragon - Feast of the forest
Détails
"It is the night of All Hallows Eve in the year 496, a time when the veil between worlds is thin. In the era of Anarchy, with no true king on the throne, five disillusioned former knights have now become mercenaries for the highest bidder. They now find themselves on a violent and desperate path of ruin. Once loyal to Roman Britain, the Church, and the ideals of knighthood, their hearts have been hardened by years of war. Driven by despair the Player-knights have turned to banditry; their last shred of honor eroded with each passing day.
Their latest raid, puts them in a path of adventures full of choices. Will the knights redeem themselves or will continue in their current path of banditry?"
Hey folks! For our next event, we’re diving into the epic world of the King Arthur Pendragon RPG. Instead of the usual party of wizards, rogues, and bards, everyone in this game plays knights in a mythic, romanticized version of Arthurian Britain. Your goal isn't just to loot dungeons, but to seek glory, uphold chivalric ideals, find true love, and build a lasting legacy.
What really sets Pendragon apart from other games is how deeply it ties your character's personality to the mechanics. Your knight is driven by specific traits and passions—like bravery, loyalty to your lord, or a deep hatred of Saxons—and if those get high enough, they actually dictate how you act. You, the player, might want to run from a terrifying beast, but your knight’s overwhelming valor might force you to charge right in!
On top of that, time moves fast. Every session covers about one in-game year, meaning your knight will go to court, get married, and manage an estate during the winter months. Because your character will eventually die—either in glorious battle or from old age—you will actually continue the campaign by taking over and playing as your knight's heir.
Mechanically, the game is pretty straightforward. It uses a simple d20 roll-under system, meaning if your sword skill is a 14, you just want to roll a 14 or lower on a twenty-sided die to succeed. However, be warned that combat is fast, brutal, and highly lethal, so knowing when to draw your sword and when to negotiate is key.
Because of this deadly combat, the heavy focus on personality-driven roleplay, and the generational scope of the game, this specific event isn't really geared toward brand-new tabletop players. We’re asking that folks have at least a little bit of prior RPG experience before pulling up a chair at the Round Table for this one!
