Briar and Bramble at One Shot Saturday (Tabletop RPGs)
詳細
The Allwinter Run
All is snow and quiet and spring has not come. For the animals of Dashen Forest, they awaken from hibernation to find no new growth, only ice. They cannot stay here. A game of Briar and Bramble, in which we find out if these critters can survive the elements and each other as they travel to a new home in a fantasy world.
Christ Heist
It’s 1907 and you’ve been down on your luck. Jobs are drying up, wars are being waged, and the west is growing. As luck would have it, your reputation precedes you: as a storied felon, you and your crew have been forged through indominable industry expertise and pulled together for one last job: Rob the Church.
The House at Mirror Lake
At the far edge of Mirror Lake sits a lonely house next to the water. Locals know the owner Lars to be friendly enough but reclusive, private. Even so, no one has heard from him for weeks. This isn’t necessarily abnormal, but some have grown worried. Has something befallen the kind hermit, or is this a sign of something darker? Weren't there goblins seen about the area recently? Good thing some visiting heroes are on hand to see what the trouble is.... The House at Mirror Lake, presented by Dragonbane, a fantasy game of mirth and mayhem.
WHAT IS ONE-SHOT SATURDAY?
It's a weekly meet-up in Sheung Wan/Central, focusing on indie games and single-session games (one-shots). 而家所有游戏係英文嘅但如果你要嚟玩中文游戏,我哋會無任歡迎。只要湊啱玩家就行!
You can drop in and play at any One-Shot Saturday – you do not need to have played in a previous session or commit to playing again. Whether you've played an RPG before or not, you're welcome to join us.
Please arrive on time as once the games begin it becomes difficult to properly introduce latecomers.
Join the conversation, make plans, suggest games to play, etc. —
Facebook group: https://www.facebook.com/groups/oneshotsaturdays/
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WHAT IS A TABLETOP RPG?
It's a game in which you never know where the next stop will be, because it’s all down to the decisions you and your fellow players make. Usually one person is the Game Master (or "GM"). Everyone else will be players, taking the role of the characters in the game. The players get to say what their characters say, think, and do. The GM describes everything else in the world.
Then... we play to find out what happens. The game is a conversation: I say something, then you reply, maybe someone else chimes in. We talk about what's happening to the characters we imagine and the world around them. We also talk about the rules, which help us decide what happens next if the next step is in doubt. The rules differ from game to game: some use dice to shape the story, others use cards or something else. It's always a conversation, though.
