Daggerheart / The Mazed City / Asakusa Game Night


詳細
Your travels see you approaching the city of Tribelt, a hub of trade in the local region. However, as you draw closer, Tribelt undergoes an inexplicable transformation — the ground mixes with the stone walls surrounding it, rising from the earth to form an incomplete dome covering the entire city. You and your party quicken your pace, eager to find out what the source of this strange occurance is.
Daggerheart needs little introduction. The latest game from Critical Role's Darrington Press, it presents a take on the neo-trad fantasy battler that mixes mid crunch combat rules and mechanics that structure the creation of emergent narratives at the table.
I will be running in Daggerheart a scenario originally written for Sword World 2.5 named "Dungeon City" (迷宮の街). You can imagine it as we are using SW's setting as a campaign frame for Daggerheart and I'll be using the scenario as the basis for the session.
Pre-generated characters will be provided (with some options for customisation), all you need to bring is a pencil and eraser!
If you are bringing dice, the game uses the standard set of polyhedrals as well as 2d12, which need to be easily distinguishable. I'll bring a lot of dice so don't worry about it if you don't have them.

Daggerheart / The Mazed City / Asakusa Game Night