Paranoia 2e / Me and My Shadow Mark 4 / Jiyugaoka RPG Day IX
詳細
Do you enjoy games where you work together for a common goal with a group of friends, exploring vibrant fantasy worlds, rescuing princesses and discovering fabulous treasures? Then why not try Dungeons and Dragons, now in its 52nd year?!
If you’d rather play a game where you plot to backstab, create tragic accidents for and frame your fellow players for unforgivable crimes whilst also explaining why the mission’s success was entirely down to you as you tireless fought against the machinations of Communist agents within your team then this game may be for you.
The Computer is your Friend
Paranoia is a legendary 1980s RPG set in a darkly humorous future ruled by a well-meaning but deranged computer. The Computer is happy. The Computer is insane. The Computer will help you become happy. This will drive you insane.
Until yesterday you were just another INFRARED Clearance worker, working a low-pay job for one of the Computer’s service firms. For a hundred credits a month you did light drudgework in a food vat, bot maintenance facility, reactor control room or clone tank.
The work was dull. Meals consisted of microwaved Hot Fun pouch meals, extruded ropes of Cold Fun and a bag of algae flakes, washed down with CoffeeLike, Teasir or the occasional Bouncy Bubble Beverage. You slept in a different bunk each night in the communal barracks, drifting along blissfully in a haze of free HappiTime medication.
Then you reported another INFRARED’s treasonous behaviour to your friend Computer. In recognition of your service, The Computer promoted you to RED clearance.
You play red clearance Troubleshooters. Being a Troubleshooter is fun. The Computer tells you so. Do you doubt the Computer, citizen?
Me and my Shadow Mark 4
The eager Troubleshooters are assigned to guard an experimental super-warbot, the Mark 4, against possible sabotage before its final test run. What could go wrong?
Please bring a pencil, eraser and a set of the usual dice.
