Austin Unity User Group: Lightmap Balancing in Unity
詳細
Talk Description:
Join Chase Shields, Lead Technical Artist on Walkabout Mini Golf, for a practical deep-dive into Unity’s baked lighting workflow. We’ll cover the full lighting process we use across 30+ unique VR courses — from initial lightmap UV setup and resolution balancing to keeping memory and bake times under control on Quest. Perfect for technical artists, lighting artists, and indie devs looking to level up their Unity lighting game.
Event Details:
We strongly encourage attendees to bring in their Unity projects to workshop and receive feedback from peers during this event.
We encourage our community to bring any playable demos of their game to this event. Feel free to share and get feedback on your projects before and after the speaker portion of the Meet-up.
RSVPs for this event are required to ensure building security and that we order enough food for all participants
We'll be meeting at Braker Business Park B, Suite 250 in North Austin, on May 7th from 6:00pm - 9:00 pm.
Thank you for sponsoring us, Unity & Owlchemy Labs!


