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Join us for Creative Coding! As always we have some awesome ๐Ÿ”ˆtalks ๐Ÿ”ˆfor you:

๐Ÿ”ˆThe Wyr Deception Immersive Storyworld
by Glenn McClanan

๐Ÿ”ˆAugmented Reality : Large Scale 3D Object Tracking
by Peter Locharernkul

We also have โšกlightning talks โšกincluding:

โšกCreative Ideation
by Leonard Reese

Talk Details

โ”Œโ”€โ”€โ”€โ”€โ”€โ”€ ๐Ÿ”ˆ Talk 1 โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ–ถ๏ธ
โ”‚ โ–ถ๏ธ The Wyr Deception Immersive Storyworld
โ”‚ by ๐ŸŒŸGlenn McClanan

Description:
Glenn McClanan is Executive Producer and Co-Founder of Rio Create LLC, an interactive agency in New York City that develops brand, narrative and educational projects.

Bio:
After getting an MFA from NYUs Graduate Film Program, Glenn led online video at automotive publisher Edmunds.com and About.com/New York Times, before starting Rio Create, where he created and developed the The Wyr Deception, an original immersive scifi storyworld with short films, motion comics, and multimedia stories covering a 1,000 year timeline.

โ”Œโ”€โ”€โ”€โ”€โ”€โ”€ ๐Ÿ”ˆ Talk 2 โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ–ถ๏ธ
โ”‚ โ–ถ๏ธ Augmented Reality : Large Scale 3D Object Tracking
โ”‚ by ๐ŸŒŸ Peter Locharernkul

Description:
Until recently, object targets for augmented reality were confined to small desktop-sized objects. Documentation and online tutorials remain rather sparse for creating object targets. For the traveling Terracotta Warrior exhibit, it became necessary to develop a new custom workflow to track and digitally augment the 2 meter high statues. A mobile device camera would recognize each statue and based on the location of the statue be able to place virtual crossbows, spears and swords into the hands of the Terracotta Warriors. The talk discusses the Terracotta Warrior app as a case study and steps through the custom workflow that was able to scale to accommodate the statues. A URL of the AR app in action: https://vimeo.com/256698185

Bio:
Peter Locharernkul has been developing interactives for a variety of audience, ranging from museum exhibits to trade shows to experiential marketing events. He embraces the complex discipline of testing and overcoming the limitations of hardware devices and software platforms while continuing to deliver intuitive and compelling user experiences. His most recent projects have involved innovative augmented reality applications that pioneers the use of large scale 3D object tracking. An avid game developer, he has released dozens of online games for ESPN.com and MTV Games. He has implemented various activations for brands such as Reebok, Nike, Johnson & Johnson, Merck, ABC TV and Nabisco. Many of his projects are currently on display at the Franklin Institute in Philadelphia, the WWII Museum in New Orleans, the Museum of Natural History of Los Angeles and the Kennedy Space Center.

โ–ถ๏ธ ๐ŸŽถ Talk 0: Want to speak? Reach out to us :)

More talks coming soon! โ€ข What to bring
โ–ถ ๐ŸŽซ bring your ID and ๐Ÿ˜ฏ curiosity :)

โ€ข Important to know
โ–ถ ๐Ÿ˜Š Code Of Conduct
We expect all speakers and attendees to follow the JSConf code of conduct ( http://jsconf.com/codeofconduct.html ).

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