Dungeon Academy - One Shot Saturday (Tabletop RPGs)
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Dungeon Academy
It's half way through second semester at Widdershins Academy for Adventurers. If you can survive dungeon week, then there's the Spring Ball on Friday. But between then and here aren't your usual lessons and classes - your party is being sent out into the overworld and must come back with completed quests. In what other school do you get marked down for injuries and cowardice? A Dungeon World story.
Royal Blood
They are: the Major Arcana, more concept than real. As the queens, gods, and bosses of this city, their power excedes all imagination. You are:the Minor Arcana, as much human as magic. Minor gangsters, nobles and jesters, demigods and monsters alike, your powers are limited to what you can scrape together in a pinch. Still, limitation breeds innovation. Tonight is: the heist of a lifetime, a chance to steal the heart from a god, and in turn, become one as well. Have a care not to lose yourself along the way.
WHAT IS ONE-SHOT SATURDAY?
It's a weekly meet-up in Sheung Wan/Central, focusing on indie games and single-session games (one-shots). 而家所有游戏係英文嘅但如果你要嚟玩中文游戏,我哋會無任歡迎。只要湊啱玩家就行!
You can drop in and play at any One-Shot Saturday – you do not need to have played in a previous session or commit to playing again. Whether you've played an RPG before or not, you're welcome to join us.
Please arrive on time as once the games begin it becomes difficult to properly introduce latecomers.
Join the conversation, make plans, suggest games to play, etc. —
Facebook group: https://www.facebook.com/groups/oneshotsaturdays/
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WHAT IS A TABLETOP RPG?
It's a game in which you never know where the next stop will be, because it’s all down to the decisions you and your fellow players make. Usually one person is the Game Master (or "GM"). Everyone else will be players, taking the role of the characters in the game. The players get to say what their characters say, think, and do. The GM describes everything else in the world.
Then... we play to find out what happens. The game is a conversation: I say something, then you reply, maybe someone else chimes in. We talk about what's happening to the characters we imagine and the world around them. We also talk about the rules, which help us decide what happens next if the next step is in doubt. The rules differ from game to game: some use dice to shape the story, others use cards or something else. It's always a conversation, though.
