In collaboration with ukie learn how to turn playtesting into a strategic roadmap; prioritize high-risk tests, cut risk, and guide development from concept to release. Join us for an online event on:
📌 FRI MAY/22nd, 08:00 AM EST
What to expect from this session:
Playtesting is often treated as a reactive, last-minute activity - yet done right, it becomes one of the most powerful tools for reducing production risk. This session shows how to transform playtesting into a clear, structured roadmap that guides development from concept to release.
You’ll learn how to identify the highest-risk assumptions, prioritise the playtests that matter most, and schedule them at the moments they deliver maximum impact. We’ll introduce a simple, practical framework you can adapt to any team, scope, or genre-helping you protect budget, timeline, and team wellbeing while building confidence in your decisions.
About Games User Research:
Steve Bromley’s Games User Research provides secure, lab-based playtests with genuine players. They run hundreds of playtests with the world’s most successful games companies, and work with publishers and studios to build playtest roadmaps and overcome the uncertainty of game development with behavioural player data.
🔥 Please RSVP:
Please be aware that this is a ticketed event, and you'll also need to RSVP through this link to secure your spot 👇🏼
https://bit.ly/4ufXszk
..In the meantime
🔥 Join us!
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