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Join the Orlando Game Developers Meetup group and connect with fellow game enthusiasts!

Whether you're a seasoned pro or just starting out, this group is a welcoming space to share your passion for game development. We meet regularly to discuss the latest trends, share tips and tricks, and work on collaborative projects.

What to expect:

  • Networking opportunities: Connect with like-minded individuals and build lasting relationships.
  • Skill-sharing: Learn from experienced developers and share your own knowledge.
  • Collaborative projects: Work together on exciting game development projects.
  • Industry updates: Stay informed about the latest news and trends in the gaming industry.

Our mission:
To create a supportive community where game developers of all levels can learn, grow, and achieve their goals.

Who is this group for?

  • Game developers
  • Game designers
  • Artists
  • Programmers
  • Students
  • Hobbyists

Join us today and let's create amazing games together!

This is a Melrose Center Meetup group. The Melrose Center is on the 2nd floor of the Downtown Library Building in Orlando, FL. This creative coworking space provides our customers access to spaces, resources, and learning opportunities to work on their projects.

Aankomende evenementen

10

Alles weergeven
  • Unity: Create a Third-Person Game 10 parts Class Series - Part 1

    Unity: Create a Third-Person Game 10 parts Class Series - Part 1

    ·
    Online
    Online

    This ten-part class series teaches the essential skills to develop a game in Unity.

    Registration is required to attend: Register at https://attend.ocls.org/event/15846922

    There is no need to register for each class in the series because registering for any class in the series will automatically register you for the rest of them.

    This is an online class conducted using Zoom. Please make sure to provide your email address during registration to participate. Before the event, you will receive an email from your event host containing a link to access the Zoom session. Alternatively, you can view and join virtual events by visiting attend.ocls.info/myevents.
    You will need a computer with internet access and speakers or headphones to participate. A webcam and microphone are recommended as well. Please be aware that by enabling video and audio sharing on Zoom, you consent to appear on camera and share your audio with the group. Please note that this event may be recorded. Out of courtesy to other participants, refrain from taking screenshots, photographs, or sharing information about the participants or the discussion outside of the event.
    Android and iOS users must install the Zoom App from the App Store or Play Store. Note that interactivity may be limited when using a mobile device. Additional information will be provided in the email from your event host.
    Please note that the Unity 6 is recommended but not required for this class. You can download It from the following link: https://unity.com/

    Schedule:

    Unity Fundamentals (Class 1) - Monday, April 6, 4 - 5:30 pm

    • Create a development environment and learn the Unity interface, how to manipulate and edit game objects, and the basic workflow of creating video games with Unity.

    Programming Basics (Class 2) - Tuesday, April 7, 4 -5:30 pm

    • Learn to code a custom behavior in Unity with C-Sharp. During this class, we will declare, initialize, and execute custom variables and functions to make a game object move and change colors.

    Programming Character Locomotion (Class 3) - Wednesday, April 8, 4 - 5:30 pm

    • Program the player game object to move and jump while learning the basics of programming custom behaviors for your game objects with C Sharp (C#) in Unity.

    Programming Input Actions (Class 4) - Thursday, April 9, 4 - 5:30 pm

    • Program Actions to collect values from input devices and trigger the Player game object's behaviors with an Input Action Asset in Unity.

    Programming a Third-Person Camera (Class 5) - Friday, April 10. 4 - 5:30 pm

    • Create a third-person point of view and learn how to set Cinemachine and program the player game object to rotate in reference to the point of view.

    Importing Assets (Class 6) - Monday, April 13, 4 - 5:30 pm

    • Learn how to import assets into a Unity project from the Unity Assets store, third-party asset stores, and developer-made custom assets.

    Controlling Animations (Class 7) - Tuesday, April 14, 4 - 5:30 pm

    • Animate the Player game object and learn to use Unity's Animation System.

    UI Basics (Class 8) - Wednesday, April 15, 4 - 5:30 pm

    • Learn how to use Unity's UI creation tools and game objects to create a User Interface for your game.

    Creating an Environment (Class 9) - Thursday, April 16, 4 - 5:30 pm

    • Learn to use Unity's Terrain and Lighting tools while creating a virtual environment for your game.

    Triggering Events (Class 10) - Friday, April 17, 4 - 5:30 pm

    • Learn how to set up colliders as triggers and create interactions among objects in your game.
    1 deelnemer
  • Unity: Create a Third-Person Game 10 parts Class Series - Part 2

    Unity: Create a Third-Person Game 10 parts Class Series - Part 2

    ·
    Online
    Online

    This ten-part class series teaches the essential skills to develop a game in Unity.

    Registration is required to attend: Register at https://attend.ocls.org/event/15846923

    There is no need to register for each class in the series because registering for any class in the series will automatically register you for the rest of them.

    This is an online class conducted using Zoom. Please make sure to provide your email address during registration to participate. Before the event, you will receive an email from your event host containing a link to access the Zoom session. Alternatively, you can view and join virtual events by visiting attend.ocls.info/myevents.
    You will need a computer with internet access and speakers or headphones to participate. A webcam and microphone are recommended as well. Please be aware that by enabling video and audio sharing on Zoom, you consent to appear on camera and share your audio with the group. Please note that this event may be recorded. Out of courtesy to other participants, refrain from taking screenshots, photographs, or sharing information about the participants or the discussion outside of the event.
    Android and iOS users must install the Zoom App from the App Store or Play Store. Note that interactivity may be limited when using a mobile device. Additional information will be provided in the email from your event host.
    Please note that the Unity 6 is recommended but not required for this class. You can download It from the following link: https://unity.com/

    Schedule:

    Unity Fundamentals (Class 1) - Monday, April 6, 4 - 5:30 pm

    • Create a development environment and learn the Unity interface, how to manipulate and edit game objects, and the basic workflow of creating video games with Unity.

    Programming Basics (Class 2) - Tuesday, April 7, 4 -5:30 pm

    • Learn to code a custom behavior in Unity with C-Sharp. During this class, we will declare, initialize, and execute custom variables and functions to make a game object move and change colors.

    Programming Character Locomotion (Class 3) - Wednesday, April 8, 4 - 5:30 pm

    • Program the player game object to move and jump while learning the basics of programming custom behaviors for your game objects with C Sharp (C#) in Unity.

    Programming Input Actions (Class 4) - Thursday, April 9, 4 - 5:30 pm

    • Program Actions to collect values from input devices and trigger the Player game object's behaviors with an Input Action Asset in Unity.

    Programming a Third-Person Camera (Class 5) - Friday, April 10. 4 - 5:30 pm

    • Create a third-person point of view and learn how to set Cinemachine and program the player game object to rotate in reference to the point of view.

    Importing Assets (Class 6) - Monday, April 13, 4 - 5:30 pm

    • Learn how to import assets into a Unity project from the Unity Assets store, third-party asset stores, and developer-made custom assets.

    Controlling Animations (Class 7) - Tuesday, April 14, 4 - 5:30 pm

    • Animate the Player game object and learn to use Unity's Animation System.

    UI Basics (Class 8) - Wednesday, April 15, 4 - 5:30 pm

    • Learn how to use Unity's UI creation tools and game objects to create a User Interface for your game.

    Creating an Environment (Class 9) - Thursday, April 16, 4 - 5:30 pm

    • Learn to use Unity's Terrain and Lighting tools while creating a virtual environment for your game.

    Triggering Events (Class 10) - Friday, April 17, 4 - 5:30 pm

    • Learn how to set up colliders as triggers and create interactions among objects in your game.
    1 deelnemer
  • Unity: Create a Third-Person Game 10 parts Class Series - Part 3

    Unity: Create a Third-Person Game 10 parts Class Series - Part 3

    ·
    Online
    Online

    This ten-part class series teaches the essential skills to develop a game in Unity.

    Registration is required to attend: Register at https://attend.ocls.org/event/15846924

    There is no need to register for each class in the series because registering for any class in the series will automatically register you for the rest of them.

    This is an online class conducted using Zoom. Please make sure to provide your email address during registration to participate. Before the event, you will receive an email from your event host containing a link to access the Zoom session. Alternatively, you can view and join virtual events by visiting attend.ocls.info/myevents.
    You will need a computer with internet access and speakers or headphones to participate. A webcam and microphone are recommended as well. Please be aware that by enabling video and audio sharing on Zoom, you consent to appear on camera and share your audio with the group. Please note that this event may be recorded. Out of courtesy to other participants, refrain from taking screenshots, photographs, or sharing information about the participants or the discussion outside of the event.
    Android and iOS users must install the Zoom App from the App Store or Play Store. Note that interactivity may be limited when using a mobile device. Additional information will be provided in the email from your event host.
    Please note that the Unity 6 is recommended but not required for this class. You can download It from the following link: https://unity.com/

    Schedule:

    Unity Fundamentals (Class 1) - Monday, April 6, 4 - 5:30 pm

    • Create a development environment and learn the Unity interface, how to manipulate and edit game objects, and the basic workflow of creating video games with Unity.

    Programming Basics (Class 2) - Tuesday, April 7, 4 -5:30 pm

    • Learn to code a custom behavior in Unity with C-Sharp. During this class, we will declare, initialize, and execute custom variables and functions to make a game object move and change colors.

    Programming Character Locomotion (Class 3) - Wednesday, April 8, 4 - 5:30 pm

    • Program the player game object to move and jump while learning the basics of programming custom behaviors for your game objects with C Sharp (C#) in Unity.

    Programming Input Actions (Class 4) - Thursday, April 9, 4 - 5:30 pm

    • Program Actions to collect values from input devices and trigger the Player game object's behaviors with an Input Action Asset in Unity.

    Programming a Third-Person Camera (Class 5) - Friday, April 10. 4 - 5:30 pm

    • Create a third-person point of view and learn how to set Cinemachine and program the player game object to rotate in reference to the point of view.

    Importing Assets (Class 6) - Monday, April 13, 4 - 5:30 pm

    • Learn how to import assets into a Unity project from the Unity Assets store, third-party asset stores, and developer-made custom assets.

    Controlling Animations (Class 7) - Tuesday, April 14, 4 - 5:30 pm

    • Animate the Player game object and learn to use Unity's Animation System.

    UI Basics (Class 8) - Wednesday, April 15, 4 - 5:30 pm

    • Learn how to use Unity's UI creation tools and game objects to create a User Interface for your game.

    Creating an Environment (Class 9) - Thursday, April 16, 4 - 5:30 pm

    • Learn to use Unity's Terrain and Lighting tools while creating a virtual environment for your game.

    Triggering Events (Class 10) - Friday, April 17, 4 - 5:30 pm

    • Learn how to set up colliders as triggers and create interactions among objects in your game.
    1 deelnemer
  • Unity: Create a Third-Person Game 10 parts Class Series - Part 4

    Unity: Create a Third-Person Game 10 parts Class Series - Part 4

    ·
    Online
    Online

    This ten-part class series teaches the essential skills to develop a game in Unity.

    Registration is required to attend: Register at https://attend.ocls.org/event/15846925

    There is no need to register for each class in the series because registering for any class in the series will automatically register you for the rest of them.

    This is an online class conducted using Zoom. Please make sure to provide your email address during registration to participate. Before the event, you will receive an email from your event host containing a link to access the Zoom session. Alternatively, you can view and join virtual events by visiting attend.ocls.info/myevents.
    You will need a computer with internet access and speakers or headphones to participate. A webcam and microphone are recommended as well. Please be aware that by enabling video and audio sharing on Zoom, you consent to appear on camera and share your audio with the group. Please note that this event may be recorded. Out of courtesy to other participants, refrain from taking screenshots, photographs, or sharing information about the participants or the discussion outside of the event.
    Android and iOS users must install the Zoom App from the App Store or Play Store. Note that interactivity may be limited when using a mobile device. Additional information will be provided in the email from your event host.
    Please note that the Unity 6 is recommended but not required for this class. You can download It from the following link: https://unity.com/

    Schedule:

    Unity Fundamentals (Class 1) - Monday, April 6, 4 - 5:30 pm

    • Create a development environment and learn the Unity interface, how to manipulate and edit game objects, and the basic workflow of creating video games with Unity.

    Programming Basics (Class 2) - Tuesday, April 7, 4 -5:30 pm

    • Learn to code a custom behavior in Unity with C-Sharp. During this class, we will declare, initialize, and execute custom variables and functions to make a game object move and change colors.

    Programming Character Locomotion (Class 3) - Wednesday, April 8, 4 - 5:30 pm

    • Program the player game object to move and jump while learning the basics of programming custom behaviors for your game objects with C Sharp (C#) in Unity.

    Programming Input Actions (Class 4) - Thursday, April 9, 4 - 5:30 pm

    • Program Actions to collect values from input devices and trigger the Player game object's behaviors with an Input Action Asset in Unity.

    Programming a Third-Person Camera (Class 5) - Friday, April 10. 4 - 5:30 pm

    • Create a third-person point of view and learn how to set Cinemachine and program the player game object to rotate in reference to the point of view.

    Importing Assets (Class 6) - Monday, April 13, 4 - 5:30 pm

    • Learn how to import assets into a Unity project from the Unity Assets store, third-party asset stores, and developer-made custom assets.

    Controlling Animations (Class 7) - Tuesday, April 14, 4 - 5:30 pm

    • Animate the Player game object and learn to use Unity's Animation System.

    UI Basics (Class 8) - Wednesday, April 15, 4 - 5:30 pm

    • Learn how to use Unity's UI creation tools and game objects to create a User Interface for your game.

    Creating an Environment (Class 9) - Thursday, April 16, 4 - 5:30 pm

    • Learn to use Unity's Terrain and Lighting tools while creating a virtual environment for your game.

    Triggering Events (Class 10) - Friday, April 17, 4 - 5:30 pm

    • Learn how to set up colliders as triggers and create interactions among objects in your game.
    1 deelnemer

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