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When is it too good to double?

  • If you can't lose play on. As long as you can always win by doubling later, play on.
  • Be careful if your Game is strong but you could lose it with a bad roll. Losing chances in the 20% range generally means it is right to throw the cube and cash in the Game.
  • If you own the cube and you're playing for the gammon stay away from risky checker play.

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