Too Good to Double
Details
When is it too good to double?
- If you can't lose play on. As long as you can always win by doubling later, play on.
- Be careful if your Game is strong but you could lose it with a bad roll. Losing chances in the 20% range generally means it is right to throw the cube and cash in the Game.
- If you own the cube and you're playing for the gammon stay away from risky checker play.
