Warhammer Fantasy Roleplaying Game 4th Edition Session 2
詳細
Warhammer Fantasy Roleplay 4e (Cubicle 7, 2018) thrusts players into the Old World—a crumbling, Chaos-riddled pseudo-medieval Europe of elves, dwarves, and undead. Play as gritty everymen (ratcatchers, smugglers, soldiers) surviving under Emperor Karl Franz amid intrigue, zealotry, and body horror. R-rated for mature themes.
Mechanics: d100 rolls under skills; Dramatic Tests add complications. Deadly combat lingers with wounds and infections. Career-based advancement (48 professions) via XP; fate points dodge death rarely.
Pregens ready; in-person creation gets my guidance. Dice/sheets provided—no experience needed.
Campaign Setting & Summary:
Nordland, a rugged province of windswept coasts, dense forests, and scattered fishing villages. The campaign centers on Hargendorf, a prosperous but tense coastal town near a contested gold mine in the hills between the Laurelorn Forest and the Sea of Claws. The year is 2503 IC, under Emperor Karl Franz, with the Empire stable but local rivalries threatening to erupt.
House Falkenheim and House Sturmholz, two powerful Nordland noble families, are locked in a bitter feud over a recently discovered gold mine. The mine promises wealth and influence, but its ownership is disputed due to conflicting ancestral land claims. The conflict has escalated into sabotage, assassinations, and open skirmishes, destabilizing Hargendorf and drawing in mercenaries, spies, and desperate locals. The player characters (PCs) are entangled in the feud, navigating alliances and betrayals to secure their own survival and profit.
