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The Son of Dark (2E D&D Campaign)

This is an ongoing campaign using the 2E D&D rules (Game like its 1990). New players are more than welcome. We attempt to meet every two weeks to continue on the story. While helpful, it is not essential anyone that plays make it to every session. The story so far… Our heroes, the adventuring company, “The Adventuring Dead”, were last hired out by the local city army to seek out a garrison which sat nearly two weeks to the north, as a guard post for an iron mine, and a watch tower over looking the lands of the Jotun-kin, fell Achelar. They were told contact with the garrison had been lost three weeks ago. Two weeks ago, the army squad which had been sent to investigate also has gone missing. The mission accepted was to find the garrison, and if it had been compromised, reclaim it. Additionally, check in on the iron mine and its workers. (The iron mine is critical to the defense of the city, as most of the armor and weapons of the city are made from iron coming from this mine). Why were mercenaries hired to do the army’s job? Because since the return of the followers of the Son of Dark, a Hades priest, whom had been slain years previously, and the return of his long dead army, the Lords of the city are cautious about allowing their army very far from the city proper. With mild difficulties the group arrived at the garrison, to find it had been taken over by a strange humanoid tribe, known as Ja’Cul, a sort of jackal like humanoid, and one of the lesser known Jotun-kin. The group awaited night-fall and attempted to breach the garrison in stealth. Cover of night and magic to silence their approach, seemed a strong plan. The Adventuring Dead ended up springing an ambush, for the Ja’Cul had exceptional infravision, and were able to clearly see the group’s heat signatures approaching. The small group found itself outnumbered at least four to one. With archers shooting them from a tower top, and quickly being surrounded. The ambush was turned quickly by the pair of Elven mages in the group, with several quick castings out of their power, the majority of the Ja’Cul fell into magical sleep. At this turn of events, the Ja’Cul chief and shaman entered the battle. A massive Ja’Cul wielding a huge sword and his skilled shaman advanced to deal with the group. A quick thinking spell from the group’s Ares priest turned the tide again, covering both the chief and shaman’s heads in a globe of bright light, blinding the creatures. The pair blindly retreated into the garrison tower and barred the door. The group finished off the sleeping Ja’Cul, and proceeded to start breaking down the tower door. Once a small hole had been formed, they were surprised by the clever shaman, whom used the hole in the door, and the fact the group had gathered close outside the door, to cast his own magical sleep on the group. All of the group but two succumbed, and things started to look bad. However, those pair immediately started to wake up their companions. The shaman, let loose another magical wave of sleep, and again, it failed to knock out two of the group. Again, the heroes started to wake the group. The shaman this time trapped the group in a mystical spider web, catching everyone. Above the group on the second floor of the tower, the chief had gathered the remains of the Ja’Cul tribe, and sent one to drop a flask of flaming oil down on the group. Shaman and chief knew the group not only could not get out of the way, but that magical webs are very volatile. With an amazing feat of agility and skill, the Ares priest, caught the falling flask before it broke or ignited the webbing. However, he was not fully aware of just how flammable the webbing was, and decided to free the group by burning the webbing with the wick on the oil. The resulting roar of flame, also ignited the oil, double hitting the helpless group with scorching flame, leaving them badly injured. However, at this point the Ja’Cul were out of tricks. The group changed tactics, while two remained to break down the door, the others used stealth to climb up to the 2nd floor windows in the tower, and the group assaulted the tower from two fronts. Victory was assured at that point, and was just a matter of time. Upon reclaiming the garrison, the group discovered documents that suggested that the Ja’Cul has been hired by the Mistress Aladeem, a servant of the Son of Dark, and a long time enemy of the group, to take the garrison and the iron mine. Another journal indicated the garrison fell easily because someone on the inside had sabotaged the gates, opening them for the Ja’Cul. After this the group sought out the iron mine, killed those Ja’Cul guards there and freed the workers, and the few soldiers that survived the garrison. Here they discovered that followers of the Son of Dark had been claiming the output of the mine for several weeks. Leading to only one conclusion, the Son was using the iron to outfit his army of the dead. The group decided to lay in wait for the next arrival of these followers. With a flawless ambush, the group defeated the drivers of the pair of wagons which arrived. One they captured and using a magical charm questioned. They discover some vital information. First, there was a staging area roughly a week to the west, where the iron was being turned into weapons and armor. Second, that the Son and the undead were already in the city, hidden in catacombs below the city proper. Third, the Son has spies and allies spread throughout the city, even into the halls of power and the army. Lastly, they learned the Son intends to attack in the “deepest of winter”. The group hurried back, with the refugees into, attempting to make the city quickly and alert them of the danger. Along the way the group passed through an area of ancient barrows and burial mounds. All of these had been dug up, and the corpses removed. The next day they discovered an old abandoned farm, which had been turned to a shrine to Hades, and where those stolen corpses were being animated as undead. The group swiftly killed the lone priest, and burned the shrine, and the corpses to ash. The next day they returned to the city, to be met by columns of soldiers, the captain whom had hired them. They were given an honor column and cheers for their bravery, in saving the lives of fifty citizens. We start this week with the group reporting their news and discovering what is the next step in defeating the Son of Dark.

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  • Todd A. G.

    Great game as always with a GREAT DM.

    1 · April 19, 2014

  • Antonio R

    Sounds like good times were had by all in the last session. A bi-weekly Saturday afternoon session sounds just like the kind of old school gaming I could use.

    Any preparation work I can do prior to getting there at noon?

    April 4, 2014

    • victor

      who can blame the bard, after all, who in their right mind would listen to a song about Aries. My heart is stricken with despair at the mere thought. lol

      April 8, 2014

    • Paul M.

      The number of times he bailed the team out. True hero.

      April 9, 2014

  • Todd A. G.

    I look forward to bringing some of my figurines for the next game session. Not sure if they will all be painted. I should also have my character fine tuned to 2E by then.

    April 8, 2014

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