741 Edgewood Ave, Atlanta, GA
We're very excited to have the folks at Thrust Interactive present a case study on building and publishing a mobile game. They will be discussing the business, development, and publishing aspects of their upcoming mobile game "Words and Cards." Bio's for the presenters are below.
This is a great opportunity for ATL Mobile Dev members to peek inside the game development process, along with the business side, and discuss with local experts who have built many games on multiple platforms!
This meetup is sponsored by Corona Labs. We appreciate their support of the ATLMODEV community!
We're also trying a couple of new things this month:
We'll give 2 minutes to three local mobile app/game developers to showcase their app! At the start of the meetup, you can talk about your game/app and get support from the local community to help you promote & launch your fancy new product. Sign up is limited to 3 teams, so please email me (pratik @ mypatelspace.com) with the title 'ATLMODEV DEMO' and the first three responders will be on deck to show off their stuff.
We'll also be doing an after party! We invite you to come to the meetup then hang out and network. We're working on the details but it will be nearby and we're working on a sponsor for free food and booze! (PS if you're interested in sponsoring this or future events, email me)
Speaker/Moderator: Jesse Lindsley - CEO, Thrust - With over 16 years experience in the interactive industry, Jesse started his company in 2004 with the vision that games can change the world. In its 10-year history, Thrust has released 100+ games for clients such as NFL, Cartoon Network, Mercedes, TBS, TNT, American Cancer Society, PBS Kids and Autotrader.
James Wright - CPO, Thrust - As Chief Product Officer for Thrust, James leads all Product Strategy, UX, and Design on full range of projects, including apps and games for Mobile, Social, and Web. He directs cross-functional teams in adopting agile methodologies. He provides marketing and sales support, producing marketing materials and giving capabilities presentations. Work directly with clients from initial contact to product delivery.
Molly Proffitt - Game Designer, Thrust - As a Game Designer for Thrust, Molly has worked on many mobile games and applications. She is very familiar with the challenges and benefits of this continually growing space. Her job entails anything from detailed design documentation with low-fidelity wireframes, high fidelity wireframes, prototypes, workflows, and annotations for developers all the way to pitches, features lists, and UX/UI recommendations for clients. Molly graduated from the Savannah College of Art and Design in Atlanta, Georgia, with a BFA in Interactive Design and Game Development. She believes that good documentation can provide the right foundation for the creation of quality game experiences from start to finish and is vital to capturing each product's user experience. Her mission is to create solid interactive works that are not only a way of storytelling, but also create an emotional connection with players and bring diverse people together.