Find a crew. Find a job. Keep flying.
In Firefly: The Game, you captain your own Firefly-class transport ship, traveling the 'Verse with a handpicked crew of fighters, mechanics and other travelers. As a captain desperate for work, you are compelled to take on any job — so long as it pays. Double-dealing employers, heavy-handed Alliance patrols, and marauding Reavers are all in a day's work for a ship's captain at the edge of the 'Verse.
Some crew and cargo are illegal, and can be confiscated if your ship is boarded by an alliance vessel. Traveling from planet to planet requires turning over "full burn" cards, one for each space moved. Most do nothing, but you can also encounter an Alliance ship, have a breakdown, or even run into Reavers. Completing jobs gets you cash. First player to complete the story goals wins.
Breakin’ Atmo brings more excitement to the ‘Verse with loads of challenging new Jobs, shiny new Gear, and helpful Crew. A shrewd captain can set up a sweet payday with a bit of careful planning working new Jobs with skill-based payouts. New Crew offer more choices for the hard-to-get Tech and Negotiation skills as well as the all-important Keywords. Breakin’ Atmo Gear introduces some intriguing new game abilities and potential combos. You may even care to try your luck at gambling with a hand of Tall Cards.
If anybody else has a set they are willing to bring and teach, please let me know and I will up the RSVP limit.
Let's be bad guys!