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Mobile...The Final Frontier: Asset Bundles, WebGL and Shaders
Howdy, BUG! This month, Jason Booth of Disruptor Beam will be sharing some really impressive shader, optimization, and asset bundle work he did for Star Trek Timelines,... Learn more
May Demo Night! Hi BUG, This month we'll be hosting a demo night! Got a game you want to put in front of people? Want feedback on a tough problem you've been working... Learn more
uGUI Programming: Buttoning Up Unity in Code
Hey BUG! Join us with Trevor Stricker, of Disco Pixel, as he shares valuable lessons learned with Unity's new GUI system! Our host Akamai will once again be sponsoring... Learn more
Bringing 3D Developer Tools to the Cloud with Autodesk (And Bring Your Demos!)
Autodesk will join us at BUG this month, showing how Unity developers can take advantage of web services for 3D asset scanning and viewing. They’ll show the ReCap API, a... Learn more
Panel: "Getting Started With Game Dev & Unity"
Hey BUG! This month, we'll have a panel of great Boston game devs, with a huge range of experience and perspective, discuss getting started with Unity and the game... Learn more
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