Sensory Input - Making Games That Can See, Hear and Feel

Details
Sensory Input - Making Games That Can See, Hear and Feel
Most of the input we deal with as game developers comes from the keyboard, mouse, and gamepad, but there are more ways we can interact with our gaming devices. Join Ray Brierly as he shows off some of the more unconventional ways to get player input in Unity, including the following:
• Motion controls
• Device camera input
• Audio input
• Web data as input
About the speaker:
Ray Brierly is a software developer who has been working with Unity 3d for the past few years. He has made popular web and Android applications, and is currently working with his brother, Will, on the Xbox One release of Soda Drinker Pro, the world’s most advanced soda drinking simulator.
Time and Date:
Monday October 27, 2014
6PM to 9PM
Location:
MIT Stata Center - Room 32-141
32 Vassar St
Massachusetts Institute of Technology
Cambridge, MA 02139
This meetup is made possible with the generous sponsorship of:
MIT Game Lab (http://gamelab.mit.edu/)
&
Unity Technologies (http://unity3d.com/)
Please RSVP and Spread the word!
-BUG

Sponsors
Sensory Input - Making Games That Can See, Hear and Feel