Open Source Driving Simulator; StrangeIoC

There are two topics for tonight's meeting:

• Open Source Driving Simulator Project at ProspectSV

• The Good, The Bad and The Strange
Inversion-of-Control/Dependency Injection for Unity and C#

Open Source Driving Simulator Project at ProspectSV

A new non profit organization called "Prospect Silicon Valley" in San Jose will help startups and existing companies create and demonstrate innovations in:

• connected transportation & mobility

• smart buildings, devices and infrastructure

• energy systems

ProspectSV offers existing businesses and startups unique prototyping, demonstration and commercialization tools:

• a 23,000 ft facility in San Jose

• a testbed corridor with live traffic & data in North San Jose

• access to fleet vehicles, data feeds, buildings and programs in conjunction with the City of San Jose

The facility which will open late Spring 2014 has office, meeting room and conference space as well as ample high-bay configurable “garage/workshop”, a vehicle lift, an advanced driving simulation facility and a number of labs. More information about the live testbed corridor and telematics platforms will be available soon.

The driving simulator is one of the platforms intended to help develop and evaluate products in or around cars. This will include new types of user interfaces (voice, touch, gesture, augmented reality, etc.) as well as devices (cabin: center consoles, ie your Nav/Radio etc., driver state monitoring: cameras, biosensors, and advanced external sensors like infrared, radar etc.)

The Good, The Bad and The Strange

Making code "meet the spec” is the beginning of programming, not the end. In the fast-paced games industry, we’re often rushed to delivery, only to discover that what we’ve built is fragile: whenever we change anything, random parts start breaking. The culprit is interdependency: the tendency for individual parts of your code to start relying on each other.

StrangeIoC is here to help. Strange is a lean, simple micro-framework that uses dependency injection to minimize interdependency. By following a few rules, teams small or large can work together on a complex code base without fear of trampling on or breaking each other’s work. Strange frees you from constantly thinking about how to build the parts of your app, so you can focus on actually writing code. In addition, your Strangely flexible code becomes vastly easier to customize, simplifying deployment across platforms or for multiple clients.

Want to know how? Come find out how to make your team strangely efficient, your code strangely readable, and have a strange amount of fun doing it!

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  • A former member
    A former member

    Wow looks like some serious good topics for these meetups. When's the next one?

    February 1

  • Robert

    Thank you for the chance to start the conversation on the OSS Driving Sim - more details:­
    please feel free to shoot me an email: simlab at transportationtechnologyventures dot com

    Also I would appreciate the chance to learn from anyone who has:

    - built simulators with Unity
    - built other large scale, modular, multi contributor code bases w Unity
    - flight simulator people
    - high end projection system users (Christie etc.) who dealt with curved screen compensation etc.
    - been an open source project lead

    I am confident the visual & animation elements can easily be handled by Unity. The challenge might be more the modular, pluggable architecture, unit testing and allowing, but not requiring the broad set of assets from the store.

    Look forward to learning more, and interacting with the BA Unity meetup members and Unity community in general over the next months !


    November 21, 2013

  • Walter S.

    Both were very interesting topics and well presented. I'm going to definitely check out StrangeIoC.

    November 21, 2013

  • Marc T.

    Oh and if you're interested in more detail, here again is the important contact info:­­


    November 20, 2013

  • Marc T.

    Thanks everyone. I enjoyed explaining the Strange things I've been up to. Hope it was worthwhile for all of you!

    November 20, 2013

  • Jacky S.

    Could I bring my bike in? I won't have a lockable bike with me tomorrow. Thanks!

    November 19, 2013

  • Juan R.

    I spoke with Julian and I will be presenting a little bit about one of the winning entries to the Walking Dead Game Jam that I did.­

    See y'all there!,

    November 19, 2013

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