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Unity Technologies have kindly offered to host our next event! Iain Gilfeather and Chris Roe of Fat Pebble will be talking about their unique approach to game making.

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Standing out with Handmade Games

Fat Pebble (http://www.fatpebble.com/)’s game, Clay Jam was a big success and made entirely of clay. Handmade art assets helped us standout from the crowd, so we now make all of our games by hand. Making a game’s art assets in this way presents a number of interesting technical, artistic, design and production challenges.

In this talk, we will discuss how we use Unity to help face these challenges and why the extra effort is worth it. Topics covered will include:

• Why handmade beats photo-realistic rendering

• The story of Clay Jam

• Adding an Animation studio to an office

• How to make a handmade game

• Design challenges

• Why we’ll stay handmade

In the process, you will learn new techniques for creating game art assets and how it’s important, but not easy, for a developer to stand out.

Biographies

Iain Gilfeather is co-founder and Technical Director of Fat Pebble. He has 15 years professional games programming experience, with a desire to make games that everyone can play. Previously at Black Rock studio, Tech Lead at Mind Candy, BAM! and AAA Games.

Chris Roe is co-founder and Art Director of Fat Pebble. 12 years professional games artist experience plus a childhood of stop motion animation. Chris is the driving force behind Fat Pebble's unique approach to fusing handmade with digital. Previously at Ninja Theory, Lionhead and Zoe Mode.

Twitter: @FatPebble (https://twitter.com/FatPebble)

Doors will open at 7pm for a 7.30pm start. Please do not arrive at the Unity offices any earlier than this, as people may still be working. For security reasons, you will need to RSVP to attend this talk. Places are limited to 40 attendees.

Hopefully see you there,

Nicola.

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