Cobus Bernard: Building a game with Unity and publishing to Steam


Details
Building a game with Unity and publishing to Steam: going from manual uploads over ADSL to fully automated Jenkins deployments from Amazon EC2.
Developing a game is fun, but how do you manage a 26GB repository for a distributed team from an office with a normal ADSL line? How much fun is uploading the 3.5GB binaries on a Friday when the line keeps dropping? In this talk, I will take you through the evolution of this process to the single-click deployment from the cloud that takes 10 minutes. And show you what I would change for the next round.
About the Speaker
Cobus has been addicted to computers since his first game: Sopwith on the Sperry XT. Since then he has been tinkering with them non-stop. Career-wise he has developed for Linux, Mac,Windows and mobile using Java, C#, Javascript and Xamarin. After hours he keeps busy developing games, mobile pet-projects and dabbling with NodeJS and Clojure.

Cobus Bernard: Building a game with Unity and publishing to Steam